--- /dev/null
+#ifndef FLOATOBJ_H
+#define FLOATOBJ_H
+
+#include "ornamentedobj.h"
+
+/*! \brief Base class for objects floating in the map, which means they can be positioned freely. */
+
+
+/////////////////////////////////////////////////////////////////////////////
+class FloatObj:public OrnamentedObj {
+public:
+ FloatObj ();
+ FloatObj (QGraphicsScene*);
+ FloatObj (QGraphicsScene*, LinkableMapObj* parent);
+ ~FloatObj ();
+ virtual void init ();
+ virtual void copy (FloatObj*);
+ virtual bool load (const QString&)=0;
+ virtual void setZValue(const int&); // set zPlane
+ virtual int zValue();
+ virtual void setFloatExport (const bool &);
+ virtual bool getFloatExport ();
+
+ virtual void move (double,double);
+ virtual void move (QPointF);
+ virtual void setDockPos();
+ virtual void reposition();
+
+ virtual QRectF getTotalBBox(); // return BBox including childs
+ virtual QRectF getBBoxSizeWithChilds(); // return size of BBox including childs
+
+ virtual void resetSaveCounter()=0;
+
+ virtual void select();
+ virtual void unselect();
+
+protected:
+ bool floatExport;
+ int zPlane;
+};
+
+#endif