PS2State *s = (PS2State *)opaque;
PS2Queue *q;
int val, index;
-
+
q = &s->queue;
if (q->count == 0) {
/* NOTE: if no data left, we return the last keyboard one
s->mouse_buttons == buttons_state)
return;
s->mouse_buttons = buttons_state;
-
+
if (!(s->mouse_status & MOUSE_STATUS_REMOTE) &&
(s->common.queue.count < (PS2_QUEUE_SIZE - 16))) {
for(;;) {