Upload 2.0.2
[physicsfs] / lzma / CPP / Windows / Thread.h
diff --git a/lzma/CPP/Windows/Thread.h b/lzma/CPP/Windows/Thread.h
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+// Windows/Thread.h
+
+#ifndef __WINDOWS_THREAD_H
+#define __WINDOWS_THREAD_H
+
+#include "Defs.h"
+
+extern "C" 
+{ 
+#include "../../C/Threads.h"
+}
+
+namespace NWindows {
+
+class CThread
+{
+  ::CThread thread;
+public:
+  CThread() { Thread_Construct(&thread); }
+  ~CThread() { Close(); }
+  bool IsCreated() { return Thread_WasCreated(&thread) != 0; }
+  HRes Close()  { return Thread_Close(&thread); }
+  HRes Create(THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE *startAddress)(void *), LPVOID parameter)
+    { return Thread_Create(&thread, startAddress, parameter); }
+  HRes Wait() { return Thread_Wait(&thread); }
+  
+  #ifdef _WIN32
+  DWORD Resume() { return ::ResumeThread(thread.handle); }
+  DWORD Suspend() { return ::SuspendThread(thread.handle); }
+  bool Terminate(DWORD exitCode) { return BOOLToBool(::TerminateThread(thread.handle, exitCode)); }
+  int GetPriority() { return ::GetThreadPriority(thread.handle); }
+  bool SetPriority(int priority) { return BOOLToBool(::SetThreadPriority(thread.handle, priority)); }
+  #endif
+};
+
+}
+
+#endif