MainWindow(QWidget *parent = 0);
~MainWindow();
- bool event(QEvent *event);
+
public slots:
void initializeBoundaries();
- void restartLevel();
- void about();
- void nextLevel();
- void restartGame();
+
SeaScene * pScene_;
SeaView * pView_;
-QAction* pPauseAction_;
-QList<Level> levelList_;
-int currentLevel_;
-QAction* pVibrateAction_;
+
+
+
};