if (mouse.y > GUI.RenderH) mouse.y = GUI.RenderH;
}
-#ifdef MAEMO
- // Remember RenderH, RenderW is 2x if using Xsp.
- if (Config.xsp) {
- mouse.x /= 2;
- mouse.y /= 2;
- }
-#endif
+ // Take care of scaling
+ mouse.x /= GUI.Scale;
+ mouse.y /= GUI.Scale;
if (pressed > 0)
mouse.pressed = true;