--- /dev/null
+// Copyright (C) 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#include "Sage.h"
+#include "rewardlist.h"
+
+using namespace std;
+
+Sage::Sage()
+{
+ reward = NULL;
+ Rewardlist::iterator iter = Rewardlist::getInstance()->begin();
+ for (;iter != Rewardlist::getInstance()->end(); iter++)
+ {
+ if ((*iter)->getType() == Reward::ITEM)
+ continue;
+ // we don't want items here, but we do want locations
+ // of items, within hidden ruins.
+
+ push_back(*iter);
+ }
+ //this covers, the one-time rewards of items and maps
+ //but now we put in gold too
+ push_back(new Reward_Gold(500 + rand() % 1000));
+}
+
+Sage::~Sage()
+{
+}
+