--- /dev/null
+// Copyright (C) 2007 Ole Laursen
+// Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef HERO_LEVELS_DIALOG_H
+#define HERO_LEVELS_DIALOG_H
+
+#include <memory>
+#include <sigc++/trackable.h>
+#include <sigc++/signal.h>
+#include <gtkmm.h>
+#include <list>
+
+class Player;
+class Hero;
+
+#include "decorated.h"
+
+// dialog for showing hero information
+class HeroLevelsDialog: public Decorated
+{
+ public:
+ HeroLevelsDialog(Player *player);
+ HeroLevelsDialog(std::list<Hero*> heroes);
+ ~HeroLevelsDialog();
+
+ void set_parent_window(Gtk::Window &parent);
+
+ void run();
+ void hide();
+
+ private:
+ Gtk::Dialog* dialog;
+
+ Player *player;
+ Gtk::TreeView *heroes_treeview;
+
+ class HeroesColumns: public Gtk::TreeModelColumnRecord {
+ public:
+ HeroesColumns()
+ { add(image); add(name); add(level);
+ add(exp); add(needs); add(str); add(move);}
+
+ Gtk::TreeModelColumn<Glib::RefPtr<Gdk::Pixbuf> > image;
+ Gtk::TreeModelColumn<Glib::ustring> name;
+ Gtk::TreeModelColumn<Glib::ustring> level;
+ Gtk::TreeModelColumn<guint32> exp;
+ Gtk::TreeModelColumn<guint32> needs;
+ Gtk::TreeModelColumn<guint32> str;
+ Gtk::TreeModelColumn<guint32> move;
+ };
+ const HeroesColumns heroes_columns;
+ Glib::RefPtr<Gtk::ListStore> heroes_list;
+ private:
+
+ void init(Player *theplayer);
+ void addHero(Hero *h);
+};
+
+#endif