// ScreenLitKeeper to keep screen lit when playing
keeper_ = new ScreenLitKeeper(this);
+
+ connect( white, SIGNAL(dontEatBattery()), this, SLOT(saveScreen()));
+ connect( black, SIGNAL(dontEatBattery()), this, SLOT(saveScreen()));
}
ClocksWidget::~ClocksWidget()
status_ = Stopped;
}
+void ClocksWidget::saveScreen()
+{
+ keeper_->keepScreenLit(false);
+}
+
void ClocksWidget::mouseReleaseEvent(QMouseEvent *event)
{