Big renaming
[cilux] / src / drivers / nt / mid / mid.c
diff --git a/src/drivers/nt/mid/mid.c b/src/drivers/nt/mid/mid.c
deleted file mode 100644 (file)
index a684d80..0000000
+++ /dev/null
@@ -1,408 +0,0 @@
-
-/* -------------------------------------------------------------------------- */
-
-#include <kernelapi.h>
-#include <ni.h>
-
-/* -------------------------------------------------------------------------- */
-
-#define WINDOW_WIDTH  640
-#define WINDOW_HEIGHT 480
-
-#define POS_ARRAY      0
-#define NORMAL_ARRAY   1
-#define TEXCOORD_ARRAY 2
-
-#define TEX_SIZE 128
-
-/* -------------------------------------------------------------------------- */
-
-static GLfloat xco=   0;
-static GLfloat yco=   1;
-static GLfloat zco= -35;
-static GLfloat view_rotx=0.0, view_roty=0.0, view_rotz=0.0;
-static int     shift=0;
-
-GLuint       program;
-GLuint       texture;
-GLuint       vbo;
-unsigned int numberOfVertices;
-unsigned int posStep;
-unsigned int normStep;
-unsigned int tcStep;
-unsigned int stride;
-float        angle=0.0;
-float        viewAngle = 0.0;
-
-/* -------------------------------------------------------------------------- */
-
-static int  handles_resource(char* name);
-static void sync_resource(ni_resource* res);
-static void init_gl(void);
-static void reshape(int width, int height);
-static void draw(void);
-static void key(unsigned char k, int down);
-
-static int  useTheProgram();
-static int  setUpTnL();
-static int  drawStuff(int width, int height);
-
-/* -------------------------------------------------------------------------- */
-
-EXPORT int mid_module_loaded(void)
-{
-    ni_register_driver("mid", handles_resource, sync_resource);
-
-    init_gl();
-
-    k_gl_register_reshape(reshape);
-    k_gl_register_draw(draw);
-    k_gl_register_key(key);
-
-    k_log_out("MID Driver initialised");
-
-    return 1;
-}
-
-EXPORT int mid_module_event(void* data)
-{
-    k_log_out("MID got event: %p", data);
-    ni_event* evt=data;
-    ni_event_delete(evt);
-    return 1;
-}
-
-EXPORT int mid_module_tick(void)
-{
-    if(!drawStuff(WINDOW_WIDTH, WINDOW_HEIGHT)) k_gl_end();
-    return 1;
-}
-
-/* -------------------------------------------------------------------------- */
-
-int handles_resource(char* name)
-{
-    return 0;
-}
-
-void sync_resource(ni_resource* res)
-{
-}
-
-/* -------------------------------------------------------------------------- */
-
-void init_gl(void)
-{
-    if(!useTheProgram()) k_gl_end();
-    if(!setUpTnL())      k_gl_end();
-}
-
-void reshape(int width, int height)
-{
-}
-
-void draw(void)
-{
-    if(!drawStuff(WINDOW_WIDTH, WINDOW_HEIGHT)) k_gl_end();
-}
-
-#define SHIFT 0
-void key(unsigned char k, int down)
-{
-    if(k == 113) viewAngle += 0.1;
-    if(k == 114) viewAngle -= 0.1;
-
-    if(k==SHIFT &&  down){ shift=1; return; }
-    if(k==SHIFT && !down){ shift=0; return; }
-    if(!down) return;
-
-    if(shift) k-=('a'-'A');
-
-    float speed=0.25;
-    switch (k) {
-    case 'H':
-        xco-=speed*(float)sin((view_roty-90)*3.14/180);
-        zco+=speed*(float)cos((view_roty-90)*3.14/180);
-        if(xco< -35) xco= -35;
-        if(xco>  35) xco=  35;
-        if(zco< -35) zco= -35;
-        if(zco>  35) zco=  35;
-    break;
-    case 'L':
-        xco+=speed*(float)sin((view_roty-90)*3.14/180);
-        zco-=speed*(float)cos((view_roty-90)*3.14/180);
-        if(xco< -35) xco= -35;
-        if(xco>  35) xco=  35;
-        if(zco< -35) zco= -35;
-        if(zco>  35) zco=  35;
-    break;
-    case 'i':
-        xco-=speed*(float)sin(view_roty*3.14/180);
-        zco+=speed*(float)cos(view_roty*3.14/180);
-        if(xco< -35) xco= -35;
-        if(xco>  35) xco=  35;
-        if(zco< -35) zco= -35;
-        if(zco>  35) zco=  35;
-    break;
-    case 'o':
-        xco+=speed*(float)sin(view_roty*3.14/180);
-        zco-=speed*(float)cos(view_roty*3.14/180);
-        if(xco< -35) xco= -35;
-        if(xco>  35) xco=  35;
-        if(zco< -35) zco= -35;
-        if(zco>  35) zco=  35;
-    break;
-    case 'j':
-        yco-=speed;
-        if(yco< 0.2) yco= 0.2;
-    break;
-    case 'k':
-        yco+=speed;
-    break;
-    case 'l':
-        view_roty += speed*20;
-    break;
-    case 'h':
-        view_roty -= speed*20;
-    break;
-    case 'J':
-        view_rotx += 2.0;
-    break;
-    case 'K':
-        view_rotx -= 2.0;
-    break;
-    case 'z':
-        view_rotz += 2.0;
-    break;
-    case 'Z':
-        view_rotz -= 2.0;
-    break;
-    default:
-    return;
-    }
-    draw();
-}
-
-/* ------------------------------------------------------------- */
-
-GLuint isShaderError(GLuint thing)
-{
-    GLint isShader = glIsShader(thing);
-
-    GLint ok;
-    if(isShader){
-        glGetShaderiv(thing, GL_COMPILE_STATUS, &ok);
-    }else{
-        glGetProgramiv(thing, GL_LINK_STATUS, &ok);
-    }
-    if(ok) return 0;
-
-    GLint infoLen=0;
-    if(isShader){
-        glGetShaderiv(thing, GL_INFO_LOG_LENGTH, &infoLen);
-    }else{
-        glGetProgramiv(thing, GL_INFO_LOG_LENGTH, &infoLen);
-    }
-    if(infoLen){
-         char* infoLog = malloc(sizeof(char)*infoLen);
-         if(isShader){
-              glGetShaderInfoLog(thing, infoLen, NULL, infoLog);
-         }else{
-              glGetProgramInfoLog(thing, infoLen, NULL, infoLog);
-         }
-         printf("%s: %s\n", isShader? "Shader compile": "Program link", infoLog);
-         free(infoLog);
-    }
-    return 1;
-}
-
-char* file2string(const char *path)
-{
-    FILE *fd;
-    long len, r;
-    char *str;
-    if(!(fd=fopen(path, "r"))) {
-        fprintf(stderr, "Can't open file '%s' for reading\n", path);
-        return NULL;
-    }
-    fseek(fd, 0, SEEK_END);
-    len = ftell(fd);
-    fseek(fd, 0, SEEK_SET);
-    if(!(str=malloc(len*sizeof(char)))) {
-        fprintf(stderr, "Can't malloc space for '%s'\n", path);
-        return NULL;
-    }
-    r = fread(str, sizeof(char), len, fd);
-    str[r-1] = '\0';
-    fclose(fd);
-    return str;
-}
-
-/* ------------------------------------------------------------- */
-
-int useTheProgram()
-{
-    const char *vsSource = file2string("tnl.vert");
-    const char *fsSource = file2string("tnl.frag");
-
-    GLuint vs = glCreateShader(GL_VERTEX_SHADER);
-    glShaderSource(vs, 1, &vsSource, NULL);
-    glCompileShader(vs);
-    if(isShaderError(vs)) return 0;
-    GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
-    glShaderSource(fs, 1, &fsSource, NULL);
-    glCompileShader(fs);
-    if(isShaderError(fs)) return 0;
-    free((void*)vsSource);
-    free((void*)fsSource);
-    program = glCreateProgram();
-    glAttachShader(program, vs);
-    glAttachShader(program, fs);
-
-    glBindAttribLocation(program, POS_ARRAY,      "vertPos");
-    glBindAttribLocation(program, NORMAL_ARRAY,   "vertNormal");
-    /* vertNormal and vertTexCoord don't need to be bound here.. ? */
-    glBindAttribLocation(program, TEXCOORD_ARRAY, "vertTexCoord");
-
-    glLinkProgram(program);
-    if(isShaderError(program)) return 0;
-
-    glUseProgram(program);
-
-    glUniform3f(glGetUniformLocation(program, "frameLightDirection"), 1.0, 0.0, 1.0);
-    glUniform1i(glGetUniformLocation(program, "texture"), 0); /* 0 ?? */
-
-    return 1;
-}
-
-int setUpTnL()
-{
-    glClearColor(1.0f, 1.0f, 0.0f, 0.0f);
-
-    glGenTextures(1, &texture);
-    glBindTexture(GL_TEXTURE_2D, texture);
-
-    GLuint* td = malloc(sizeof(GLuint)*TEX_SIZE*TEX_SIZE);
-    int i,j;
-    for(i=0; i<TEX_SIZE; i++)
-    for(j=0; j<TEX_SIZE; j++) {
-        GLuint col = (255L<<24) + ((255L-j*2)<<16) + ((255L-i)<<8) + (255L-i*2);
-        if ( ((i*j)/8) % 2 ) col = (GLuint) (255L<<24) + (255L<<16) + (0L<<8) + (255L);
-        td[j*TEX_SIZE+i] = col;
-    }
-    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, td);
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-    free(td);
-
-    GLfloat trivertices[] = {
-                             -0.4f,-0.4f,0.4f,  // Pos
-                              0.0f,0.0f,1.0f,   // Normal
-                              0.0f,0.0f,        // TexCoord
-
-                              0.4f,-0.0f,0.0f,  // Pos
-                              0.0f,0.0f,1.0f,   // Normal
-                              1.0f,0.0f,        // TexCoord
-
-                              0.0f,0.4f,0.4f,   // Pos
-                              0.5f,0.5f,0.5f,   // Normal
-                              0.5f,1.0f,        // TexCoord
-
-                              0.4f,0.0f,0.4f,   // Pos
-                              0.5f,0.5f,0.5f,   // Normal
-                              0.5f,0.0f,        // TexCoord
-
-                              0.4f,0.4f,0.4f,   // Pos
-                              0.0f,0.0f,1.0f,   // Normal
-                              0.0f,0.0f,        // TexCoord
-
-    };
-
-    numberOfVertices = 4;
-    posStep  = 3 * sizeof(GLfloat);
-    normStep = 3 * sizeof(GLfloat);
-    tcStep   = 2 * sizeof(GLfloat);
-    stride = posStep + normStep + tcStep;
-
-    glGenBuffers(1, &vbo);
-    glBindBuffer(GL_ARRAY_BUFFER, vbo);
-    glBufferData(GL_ARRAY_BUFFER, numberOfVertices * stride, trivertices, GL_STATIC_DRAW);
-    glBindBuffer(GL_ARRAY_BUFFER, 0);
-
-    return 1;
-}
-
-int drawStuff(int width, int height)
-{
-    glViewport(0, 0, width, height);
-    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-    float TransRotScaleVerticeMatrix[] = {
-        cos(angle),  0, sin(angle), 0,
-        0,           1, 0,          0,
-        -sin(angle), 0, cos(angle), 0,
-        0,           0, 0,          1
-    };
-
-    float ModelViewProjectionMatrix[] = {
-        cos(viewAngle),  0, sin(viewAngle), 0,
-        0,               1, 0,              0,
-        -sin(viewAngle), 0, cos(viewAngle), 0,
-        0,               0, 0,              1
-    };
-
-    float TransRotScaleNormalMatrix[] = {
-        cos(angle),   0,   sin(angle),
-        0,            1,   0,
-        -sin(angle),  0,   cos(angle)
-    };
-
-    glUniformMatrix4fv(glGetUniformLocation(program, "frameTRSV"), 1, GL_FALSE, TransRotScaleVerticeMatrix);
-    glUniformMatrix4fv(glGetUniformLocation(program, "frameMVP"),  1, GL_FALSE, ModelViewProjectionMatrix);
-    glUniformMatrix3fv(glGetUniformLocation(program, "frameTRSN"), 1, GL_FALSE, TransRotScaleNormalMatrix);
-
-
-    glBindBuffer(GL_ARRAY_BUFFER, vbo);
-
-    glEnableVertexAttribArray(POS_ARRAY);
-    glVertexAttribPointer(POS_ARRAY, 3, GL_FLOAT, GL_FALSE, stride, 0);
-
-    glEnableVertexAttribArray(NORMAL_ARRAY);
-    glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, stride, (void*)posStep  );
-
-    glEnableVertexAttribArray(TEXCOORD_ARRAY);
-    glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, stride, (void*)(posStep + normStep) );
-
-    glDrawArrays(GL_TRIANGLE_STRIP, 0, numberOfVertices);
-
-    glBindBuffer(GL_ARRAY_BUFFER, 0);
-
-    k_gl_swap_buffers();
-
-    angle += .007f;
-
-    return 1;
-}
-
-void deleteStuff(){
-    glDeleteTextures(1, &texture);
-    glDeleteBuffers(1, &vbo);
-    glDeleteProgram(program);
-/*  glDeleteShader();
-    glDeleteShader();*/
-}
-/* ------------------------------------------------------------- */
-
-
-