+++ /dev/null
-/**
- * OpenGL ES 2.0 memory performance estimator
- * Copyright (C) 2009 Nokia
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * \author Sami Kyöstilä <sami.kyostila@nokia.com>
- *
- * Shader blit test
- */
-#ifndef SHADERBLITTEST_H
-#define SHADERBLITTEST_H
-
-#include "test.h"
-#include "util.h"
-#include <GLES2/gl2.h>
-
-class ShaderBlitTest: public Test
-{
-protected:
- GLint m_program;
- GLint m_positionAttr, m_texcoordAttr;
- GLuint m_texture;
- int m_width, m_height;
- float m_texW, m_texH;
- float m_quadW, m_quadH;
- std::string m_effect;
-
-public:
- ShaderBlitTest(const std::string& effect, int width, int height,
- float texW = 1.0f, float texH = 1.0f,
- float quadW = 1.0f, float quadH = 1.0f);
-
- void operator()(int frame);
-
- void prepare();
- std::string name() const;
- void teardown();
-};
-
-#endif // SHADERBLITTEST_H