--- /dev/null
+/**
+ * OpenGL ES 2.0 memory performance estimator
+ * Copyright (C) 2009 Nokia
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * \author Sami Kyöstilä <sami.kyostila@nokia.com>
+ *
+ * EGL and OpenGL ES utility functions
+ */
+#include "util.h"
+#include <sys/mman.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <GLES2/gl2ext.h>
+
+void swapBuffers()
+{
+#if 1
+ eglSwapBuffers(ctx.dpy, ctx.surface);
+#else
+ GLint pixel[4];
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
+#endif
+}
+
+bool loadRawTexture(GLenum target, int level, GLenum internalFormat, int width,
+ int height, GLenum format, GLenum type, const std::string& fileName)
+{
+ int fd = open(fileName.c_str(), O_RDONLY);
+
+ if (fd == -1)
+ {
+ perror("open");
+ return false;
+ }
+
+ struct stat sb;
+ if (fstat(fd, &sb) == -1)
+ {
+ perror("stat");
+ return false;
+ }
+
+ void* pixels = mmap(NULL, sb.st_size, PROT_READ, MAP_PRIVATE, fd, 0);
+ glTexImage2D(target, level, internalFormat, width, height, 0, format, type, pixels);
+
+ munmap(pixels, sb.st_size);
+ close(fd);
+
+ ASSERT_GL();
+ return true;
+}
+
+bool loadCompressedTexture(GLenum target, int level, GLenum internalFormat, int width,
+ int height, const std::string& fileName)
+{
+ int fd = open(fileName.c_str(), O_RDONLY);
+
+ if (fd == -1)
+ {
+ perror("open");
+ return false;
+ }
+
+ struct stat sb;
+ if (fstat(fd, &sb) == -1)
+ {
+ perror("stat");
+ return false;
+ }
+
+ void* pixels = mmap(NULL, sb.st_size, PROT_READ, MAP_PRIVATE, fd, 0);
+ glCompressedTexImage2D(target, level, internalFormat, width, height, 0, sb.st_size, pixels);
+
+ munmap(pixels, sb.st_size);
+ close(fd);
+
+ ASSERT_GL();
+ return true;
+}
+
+GLint createProgram(const std::string& vertSrc, const std::string& fragSrc)
+{
+ GLint success = 0;
+ GLint logLength = 0;
+ char infoLog[1024];
+ const char* vs = vertSrc.c_str();
+ const char* fs = fragSrc.c_str();
+
+ GLint vertexShader = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vertexShader, 1, &vs, 0);
+ glCompileShader(vertexShader);
+ glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
+ if (!success)
+ {
+ glGetShaderInfoLog(vertexShader, sizeof(infoLog), &logLength, infoLog);
+ printf("Vertex shader compilation failed:\n%s\n", infoLog);
+ }
+ assert(success);
+
+ GLint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fragmentShader, 1, &fs, 0);
+ glCompileShader(fragmentShader);
+ glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
+ if (!success)
+ {
+ glGetShaderInfoLog(fragmentShader, sizeof(infoLog), &logLength, infoLog);
+ printf("Fragment shader compilation failed:\n%s\n", infoLog);
+ }
+ assert(success);
+
+ GLint program = glCreateProgram();
+ glAttachShader(program, fragmentShader);
+ glAttachShader(program, vertexShader);
+ glLinkProgram(program);
+ glGetProgramiv(program, GL_LINK_STATUS, &success);
+ if (!success)
+ {
+ glGetProgramInfoLog(program, sizeof(infoLog), &logLength, infoLog);
+ printf("Program linking failed:\n%s\n", infoLog);
+ }
+ assert(success);
+ return program;
+}
+
+std::string textureFormatName(GLenum format, GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return ((format == GL_RGB) ? "rgb888" : "rgba8888");
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return "rgb565";
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ return "rgba4444";
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ return "rgba5551";
+ case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
+ return "rgb_pvrtc4";
+ case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
+ return "rgb_pvrtc2";
+ case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
+ return "rgba_pvrtc4";
+ case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
+ return "rgba_pvrtc2";
+ case GL_ETC1_RGB8_OES:
+ return "rgb_etc1";
+ default:
+ return "unknown";
+ }
+}
+
+#define DUMP_CFG_ATTRIB(attr, consts, bits) \
+ do \
+ { \
+ EGLint value; \
+ eglGetConfigAttrib(dpy, config, attr, &value); \
+ ASSERT_EGL(); \
+ printf("%-32s: %10d (0x%x)\n", #attr, value, value); \
+ { \
+ unsigned i; \
+ for (i = 0; i < sizeof(consts) / sizeof(consts[0]); i++) \
+ { \
+ if (value == consts[i].value) \
+ { \
+ printf("%-44s %s\n", "", consts[i].name); \
+ } \
+ } \
+ } \
+ { \
+ unsigned i; \
+ for (i = 0; i < sizeof(bits) / sizeof(bits[0]); i++) \
+ { \
+ if (value & bits[i].value) \
+ { \
+ printf("%-44s %s\n", "", bits[i].name); \
+ } \
+ } \
+ } \
+ } while (0)
+
+#define DECLARE_CONSTANTS(NAME) \
+ static const struct { const char* name; EGLint value; } NAME[] =
+
+#define C(constant) {#constant, constant}
+
+#define DECLARE_BITFIELD(NAME) \
+ static const struct { const char* name; EGLint value; } NAME[] =
+
+#define B(bit) {#bit, bit}
+
+DECLARE_CONSTANTS(defaultConsts)
+{
+};
+
+DECLARE_BITFIELD(defaultBits)
+{
+};
+
+DECLARE_CONSTANTS(configCaveatConsts)
+{
+ C(EGL_NONE),
+ C(EGL_SLOW_CONFIG),
+ C(EGL_NON_CONFORMANT_CONFIG),
+};
+
+DECLARE_CONSTANTS(transparentTypeConsts)
+{
+ C(EGL_NONE),
+ C(EGL_TRANSPARENT_RGB),
+};
+
+DECLARE_CONSTANTS(colorBufferTypeConsts)
+{
+ C(EGL_NONE),
+ C(EGL_RGB_BUFFER),
+ C(EGL_LUMINANCE_BUFFER),
+};
+
+DECLARE_BITFIELD(surfaceTypeBits)
+{
+ B(EGL_PBUFFER_BIT),
+ B(EGL_PIXMAP_BIT),
+ B(EGL_WINDOW_BIT),
+ B(EGL_VG_COLORSPACE_LINEAR_BIT),
+ B(EGL_VG_ALPHA_FORMAT_PRE_BIT),
+ B(EGL_MULTISAMPLE_RESOLVE_BOX_BIT),
+ B(EGL_SWAP_BEHAVIOR_PRESERVED_BIT),
+};
+
+DECLARE_BITFIELD(renderableTypeBits)
+{
+ B(EGL_OPENGL_ES_BIT),
+ B(EGL_OPENVG_BIT),
+ B(EGL_OPENGL_ES2_BIT),
+ B(EGL_OPENGL_BIT),
+};
+
+#undef C
+#undef DECLARE_CONSTANTS
+#undef B
+#undef DECLARE_BITFIELD
+
+void dumpConfig(EGLDisplay dpy, EGLConfig config)
+{
+ DUMP_CFG_ATTRIB(EGL_BUFFER_SIZE, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_ALPHA_SIZE, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_BLUE_SIZE, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_GREEN_SIZE, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_RED_SIZE, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_DEPTH_SIZE, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_STENCIL_SIZE, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_CONFIG_CAVEAT, configCaveatConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_CONFIG_ID, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_LEVEL, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_MAX_PBUFFER_HEIGHT, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_MAX_PBUFFER_PIXELS, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_MAX_PBUFFER_WIDTH, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_NATIVE_RENDERABLE, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_NATIVE_VISUAL_ID, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_NATIVE_VISUAL_TYPE, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_PRESERVED_RESOURCES, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_SAMPLES, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_SAMPLE_BUFFERS, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_SURFACE_TYPE, defaultConsts, surfaceTypeBits);
+ DUMP_CFG_ATTRIB(EGL_TRANSPARENT_TYPE, transparentTypeConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_TRANSPARENT_BLUE_VALUE, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_TRANSPARENT_GREEN_VALUE, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_TRANSPARENT_RED_VALUE, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_BIND_TO_TEXTURE_RGB, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_BIND_TO_TEXTURE_RGBA, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_MIN_SWAP_INTERVAL, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_MAX_SWAP_INTERVAL, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_LUMINANCE_SIZE, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_ALPHA_MASK_SIZE, defaultConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_COLOR_BUFFER_TYPE, colorBufferTypeConsts, defaultBits);
+ DUMP_CFG_ATTRIB(EGL_RENDERABLE_TYPE, defaultConsts, renderableTypeBits);
+ DUMP_CFG_ATTRIB(EGL_CONFORMANT, defaultConsts, renderableTypeBits);
+}
+
+#undef DUMP_CFG_ATTRIB
+
+/* This is after http://www.opengl.org/resources/features/OGLextensions/ */
+static bool isExtensionSupported(const std::string& extensions, const std::string& name)
+{
+ const char *start;
+ const char *where, *terminator;
+
+ /* Extension names should not have spaces. */
+ where = strchr(name.c_str(), ' ');
+ if (where || !name.size())
+ {
+ return 0;
+ }
+
+ /* It takes a bit of care to be fool-proof about parsing the
+ OpenGL extensions string. Don't be fooled by sub-strings,
+ etc. */
+ start = extensions.c_str();
+ for (;;)
+ {
+ where = strstr(start, name.c_str());
+ if (!where)
+ break;
+ terminator = where + strlen(name.c_str());
+ if (where == start || *(where - 1) == ' ')
+ if (*terminator == ' ' || *terminator == '\0')
+ return 1;
+ start = terminator;
+ }
+ return 0;
+}
+
+bool isEGLExtensionSupported(const std::string& name)
+{
+ return isExtensionSupported(eglQueryString(ctx.dpy, EGL_EXTENSIONS), name);
+}
+
+bool isGLExtensionSupported(const std::string& name)
+{
+ return isExtensionSupported((const char*)glGetString(GL_EXTENSIONS), name);
+}