--- /dev/null
+/**
+ * OpenGL ES 2.0 memory performance estimator
+ * Copyright (C) 2009 Nokia
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * \author Sami Kyöstilä <sami.kyostila@nokia.com>
+ *
+ * EGL and OpenGL ES utility functions
+ */
+#ifndef UTIL_H
+#define UTIL_H
+
+#include <string>
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+#include <assert.h>
+
+/**
+ * Verify that GL commands up to this point have not produced any errors.
+ */
+#define ASSERT_GL() \
+ do \
+ { \
+ GLint err = glGetError(); \
+ if (err) \
+ { \
+ printf("GL error 0x%x (%d) at %s:%d\n", err, err, __FILE__, __LINE__); \
+ assert(!err); \
+ } \
+ } while (0)
+
+/**
+ * Verify that EGL commands up to this point have not produced any errors.
+ */
+#define ASSERT_EGL() \
+ do \
+ { \
+ EGLint err = eglGetError(); \
+ if (err != EGL_SUCCESS) \
+ { \
+ printf("EGL error 0x%x (%d) at %s:%d\n", err, err, __FILE__, __LINE__); \
+ assert(!err); \
+ } \
+ } while (0)
+
+/**
+ * EGL context objects available to all tests
+ */
+struct Context
+{
+ EGLNativeDisplayType nativeDisplay;
+ EGLConfig config;
+ EGLNativeWindowType win;
+ EGLDisplay dpy;
+ EGLContext context;
+ EGLSurface surface;
+};
+
+extern struct Context ctx;
+
+/**
+ * Indicate that a frame is complete
+ */
+void swapBuffers();
+
+/**
+ * Load a texture from a binary file
+ *
+ * @param target Texture target (usually GL_TEXTURE_2D)
+ * @param level Mipmap level
+ * @param internalFormat Internal texture format
+ * @param width Texture width in pixels
+ * @param height Texture height in pixels
+ * @param type Data type
+ * @param fileName File containing the texture data
+ *
+ * @returns true on success, false on failure
+ */
+bool loadRawTexture(GLenum target, int level, GLenum internalFormat, int width,
+ int height, GLenum format, GLenum type, const std::string& fileName);
+
+/**
+ * Load a compressed texture from a binary file
+ *
+ * @param target Texture target (usually GL_TEXTURE_2D)
+ * @param internalFormat Internal texture format
+ * @param width Texture width in pixels
+ * @param height Texture height in pixels
+ * @param fileName File containing the texture data
+ *
+ * @returns true on success, false on failure
+ */
+bool loadCompressedTexture(GLenum target, int level, GLenum internalFormat, int width,
+ int height, const std::string& fileName);
+
+/**
+ * Check whether an EGL extension is supported
+ *
+ * @param name Extension name
+ *
+ * @returns true if extension is supported
+ */
+bool isEGLExtensionSupported(const std::string& name);
+
+/**
+ * Check whether an OpenGL ES extension is supported
+ *
+ * @param name Extension name
+ *
+ * @returns true if extension is supported
+ */
+bool isGLExtensionSupported(const std::string& name);
+
+/**
+ * Compile a vertex and fragment shader and create a new program from the
+ * result
+ *
+ * @param vertSrc Vertex program source
+ * @param fragSrc Fragment program source
+ *
+ * @returns new program handle
+ */
+GLint createProgram(const std::string& vertSrc, const std::string& fragSrc);
+
+/**
+ * Describe a texture format and type combination
+ *
+ * @param format Texture format
+ * @param type Texture type
+ */
+std::string textureFormatName(GLenum format, GLenum type);
+
+/**
+ * Print EGL config attributes on the terminal
+ *
+ * @param dpy EGL display
+ * @param config EGL config
+ */
+void dumpConfig(EGLDisplay dpy, EGLConfig config);
+
+#endif // UTIL_H