{
public:
enum Attribute {XPOS, YPOS, ZPOS, VISIBLEWHEN, DATA, FORMAT, WIDTH, ALIGN, COLOR, SIZE, FONT, BOLD, ITALIC, UPPERCASE, LETTERSPACING, TIMEFORMAT, DATEFORMAT, ATTRIBUTE_COUNT};
- enum Field {TRIP, TOTAL, SPEED, MAXSPEED, AVGSPEED, UNIT, SPEEDUNIT, TIME, DATE, POIDISTANCE, POI, ANGLE, LATITUDE, LONGITUDE, ALTITUDE, DISTANCEUNIT, FIELD_COUNT};
+ enum Field {TRIP, TOTAL, SPEED, MAXSPEED, AVGSPEED, UNIT, SPEEDUNIT, TIME, DATE, POIDISTANCE, POITEXT, ANGLE, LATITUDE, LONGITUDE, ALTITUDE, DISTANCEUNIT, FIELD_COUNT};
TextElement(Reader* reader);
virtual bool setAttribute(QString const& name, QString const& value);
virtual void addToScene(GraphicsScene* scene);