--- /dev/null
+Armysets are in here. Each armyset consists of a set of army descriptions, a
+name, a size and a unique(!!) id.
+
+Furthermore, each armyset contains an image (40*(#armies) x 40 currently) and
+a mask to map player colors. The mask has to be an image with indexed palette;
+For the colors to be used, see the comments in player.cpp (function
+Player::initPalette).
+Mask and image files need to have the same name as the armyset description file
+and have to be .png files.
+
+The currently used indexes are:
+
+1 - default
+2 - big default
+
+All indexes above 2 are free as of now.