initial commit, lordsawar source, slightly modified
[lordsawar] / dat / army / default / default.lwa
diff --git a/dat/army/default/default.lwa b/dat/army/default/default.lwa
new file mode 100644 (file)
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+<?xml version="1.0" encoding="UTF-8"?>
+<armyset version="">
+       <d_id>1</d_id>
+       <d_name>Default</d_name>
+       <d_name xml:lang="da">Standard</d_name>
+       <d_copyright>Copyright (C) 2007, 2009 Ben Asselstine</d_copyright>
+       <d_license>Licensed under the GPL Version 3 or later at your option.</d_license>
+       <d_tilesize>40</d_tilesize>
+       <d_stackship>stackship</d_stackship>
+       <d_plantedstandard>plantedstandard</d_plantedstandard>
+       <d_bag>items</d_bag>
+       <armyproto>
+               <d_name>Scouts</d_name>
+               <d_image_white>scouts</d_image_white>
+               <d_image_green>scouts</d_image_green>
+               <d_image_yellow>scouts</d_image_yellow>
+               <d_image_light_blue>scouts</d_image_light_blue>
+               <d_image_red>scouts</d_image_red>
+               <d_image_dark_blue>scouts</d_image_dark_blue>
+               <d_image_orange>scouts</d_image_orange>
+               <d_image_black>scouts</d_image_black>
+               <d_image_neutral>scouts</d_image_neutral>
+               <d_description/>
+               <d_production>1</d_production>
+               <d_new_production_cost>10</d_new_production_cost>
+               <d_production_cost>2</d_production_cost>
+               <d_upkeep>2</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus> Tile::FOREST Tile::HILLS</d_move_bonus>
+               <d_army_bonus/>
+               <d_max_moves>16</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>1</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Light Inf.</d_name>
+               <d_image_white>lightinf</d_image_white>
+               <d_image_green>lightinf</d_image_green>
+               <d_image_yellow>lightinf</d_image_yellow>
+               <d_image_light_blue>lightinf</d_image_light_blue>
+               <d_image_red>lightinf</d_image_red>
+               <d_image_dark_blue>lightinf</d_image_dark_blue>
+               <d_image_orange>lightinf</d_image_orange>
+               <d_image_black>lightinf</d_image_black>
+               <d_image_neutral>lightinf</d_image_neutral>
+               <d_description/>
+               <d_production>1</d_production>
+               <d_new_production_cost>50</d_new_production_cost>
+               <d_production_cost>3</d_production_cost>
+               <d_upkeep>3</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus/>
+               <d_max_moves>12</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>2</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Orcish Mob</d_name>
+               <d_image_white>orcishmob</d_image_white>
+               <d_image_green>orcishmob</d_image_green>
+               <d_image_yellow>orcishmob</d_image_yellow>
+               <d_image_light_blue>orcishmob</d_image_light_blue>
+               <d_image_red>orcishmob</d_image_red>
+               <d_image_dark_blue>orcishmob</d_image_dark_blue>
+               <d_image_orange>orcishmob</d_image_orange>
+               <d_image_black>orcishmob</d_image_black>
+               <d_image_neutral>orcishmob</d_image_neutral>
+               <d_description/>
+               <d_production>2</d_production>
+               <d_new_production_cost>100</d_new_production_cost>
+               <d_production_cost>4</d_production_cost>
+               <d_upkeep>4</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus> Tile::FOREST Tile::HILLS</d_move_bonus>
+               <d_army_bonus/>
+               <d_max_moves>12</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>2</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Heavy Inf.</d_name>
+               <d_image_white>heavyinf</d_image_white>
+               <d_image_green>heavyinf</d_image_green>
+               <d_image_yellow>heavyinf</d_image_yellow>
+               <d_image_light_blue>heavyinf</d_image_light_blue>
+               <d_image_red>heavyinf</d_image_red>
+               <d_image_dark_blue>heavyinf</d_image_dark_blue>
+               <d_image_orange>heavyinf</d_image_orange>
+               <d_image_black>heavyinf</d_image_black>
+               <d_image_neutral>heavyinf</d_image_neutral>
+               <d_description/>
+               <d_production>2</d_production>
+               <d_new_production_cost>300</d_new_production_cost>
+               <d_production_cost>5</d_production_cost>
+               <d_upkeep>5</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus/>
+               <d_max_moves>8</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>3</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Pikemen</d_name>
+               <d_image_white>pikeman</d_image_white>
+               <d_image_green>pikeman</d_image_green>
+               <d_image_yellow>pikeman</d_image_yellow>
+               <d_image_light_blue>pikeman</d_image_light_blue>
+               <d_image_red>pikeman</d_image_red>
+               <d_image_dark_blue>pikeman</d_image_dark_blue>
+               <d_image_orange>pikeman</d_image_orange>
+               <d_image_black>pikeman</d_image_black>
+               <d_image_neutral>pikeman</d_image_neutral>
+               <d_description/>
+               <d_production>3</d_production>
+               <d_new_production_cost>400</d_new_production_cost>
+               <d_production_cost>5</d_production_cost>
+               <d_upkeep>5</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::ADD1STRINOPEN</d_army_bonus>
+               <d_max_moves>8</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>4</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Archers</d_name>
+               <d_image_white>archers</d_image_white>
+               <d_image_green>archers</d_image_green>
+               <d_image_yellow>archers</d_image_yellow>
+               <d_image_light_blue>archers</d_image_light_blue>
+               <d_image_red>archers</d_image_red>
+               <d_image_dark_blue>archers</d_image_dark_blue>
+               <d_image_orange>archers</d_image_orange>
+               <d_image_black>archers</d_image_black>
+               <d_image_neutral>archers</d_image_neutral>
+               <d_description/>
+               <d_production>2</d_production>
+               <d_new_production_cost>400</d_new_production_cost>
+               <d_production_cost>7</d_production_cost>
+               <d_upkeep>7</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus> Tile::FOREST</d_move_bonus>
+               <d_army_bonus> ArmyBase::ADD1STRINFOREST</d_army_bonus>
+               <d_max_moves>12</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>3</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Dwarves</d_name>
+               <d_image_white>dwarves</d_image_white>
+               <d_image_green>dwarves</d_image_green>
+               <d_image_yellow>dwarves</d_image_yellow>
+               <d_image_light_blue>dwarves</d_image_light_blue>
+               <d_image_red>dwarves</d_image_red>
+               <d_image_dark_blue>dwarves</d_image_dark_blue>
+               <d_image_orange>dwarves</d_image_orange>
+               <d_image_black>dwarves</d_image_black>
+               <d_image_neutral>dwarves</d_image_neutral>
+               <d_description/>
+               <d_production>2</d_production>
+               <d_new_production_cost>400</d_new_production_cost>
+               <d_production_cost>7</d_production_cost>
+               <d_upkeep>7</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus> Tile::HILLS</d_move_bonus>
+               <d_army_bonus> ArmyBase::ADD1STRINHILLS</d_army_bonus>
+               <d_max_moves>8</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>3</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Minotaurs</d_name>
+               <d_image_white>minotaurs</d_image_white>
+               <d_image_green>minotaurs</d_image_green>
+               <d_image_yellow>minotaurs</d_image_yellow>
+               <d_image_light_blue>minotaurs</d_image_light_blue>
+               <d_image_red>minotaurs</d_image_red>
+               <d_image_dark_blue>minotaurs</d_image_dark_blue>
+               <d_image_orange>minotaurs</d_image_orange>
+               <d_image_black>minotaurs</d_image_black>
+               <d_image_neutral>minotaurs</d_image_neutral>
+               <d_description/>
+               <d_production>2</d_production>
+               <d_new_production_cost>800</d_new_production_cost>
+               <d_production_cost>10</d_production_cost>
+               <d_upkeep>10</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::ADD1STRINCITY</d_army_bonus>
+               <d_max_moves>12</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>5</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Giants</d_name>
+               <d_image_white>giants</d_image_white>
+               <d_image_green>giants</d_image_green>
+               <d_image_yellow>giants</d_image_yellow>
+               <d_image_light_blue>giants</d_image_light_blue>
+               <d_image_red>giants</d_image_red>
+               <d_image_dark_blue>giants</d_image_dark_blue>
+               <d_image_orange>giants</d_image_orange>
+               <d_image_black>giants</d_image_black>
+               <d_image_neutral>giants</d_image_neutral>
+               <d_description/>
+               <d_production>2</d_production>
+               <d_new_production_cost>800</d_new_production_cost>
+               <d_production_cost>10</d_production_cost>
+               <d_upkeep>10</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus> Tile::HILLS</d_move_bonus>
+               <d_army_bonus/>
+               <d_max_moves>16</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>5</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Spiders</d_name>
+               <d_image_white>spiders</d_image_white>
+               <d_image_green>spiders</d_image_green>
+               <d_image_yellow>spiders</d_image_yellow>
+               <d_image_light_blue>spiders</d_image_light_blue>
+               <d_image_red>spiders</d_image_red>
+               <d_image_dark_blue>spiders</d_image_dark_blue>
+               <d_image_orange>spiders</d_image_orange>
+               <d_image_black>spiders</d_image_black>
+               <d_image_neutral>spiders</d_image_neutral>
+               <d_description/>
+               <d_production>2</d_production>
+               <d_new_production_cost>1000</d_new_production_cost>
+               <d_production_cost>12</d_production_cost>
+               <d_upkeep>12</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::ADD2STRINCITY</d_army_bonus>
+               <d_max_moves>12</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>5</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Light Cav.</d_name>
+               <d_image_white>lightcav</d_image_white>
+               <d_image_green>lightcav</d_image_green>
+               <d_image_yellow>lightcav</d_image_yellow>
+               <d_image_light_blue>lightcav</d_image_light_blue>
+               <d_image_red>lightcav</d_image_red>
+               <d_image_dark_blue>lightcav</d_image_dark_blue>
+               <d_image_orange>lightcav</d_image_orange>
+               <d_image_black>lightcav</d_image_black>
+               <d_image_neutral>lightcav</d_image_neutral>
+               <d_description/>
+               <d_production>2</d_production>
+               <d_production_cost>6</d_production_cost>
+               <d_new_production_cost>300</d_new_production_cost>
+               <d_upkeep>6</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::ADD1STRINOPEN</d_army_bonus>
+               <d_max_moves>20</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>2</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Wolfriders</d_name>
+               <d_image_white>wolfriders</d_image_white>
+               <d_image_green>wolfriders</d_image_green>
+               <d_image_yellow>wolfriders</d_image_yellow>
+               <d_image_light_blue>wolfriders</d_image_light_blue>
+               <d_image_red>wolfriders</d_image_red>
+               <d_image_dark_blue>wolfriders</d_image_dark_blue>
+               <d_image_orange>wolfriders</d_image_orange>
+               <d_image_black>wolfriders</d_image_black>
+               <d_image_neutral>wolfriders</d_image_neutral>
+               <d_description/>
+               <d_production>2</d_production>
+               <d_new_production_cost>500</d_new_production_cost>
+               <d_production_cost>8</d_production_cost>
+               <d_upkeep>8</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::ADD1STACKINHILLS</d_army_bonus>
+               <d_max_moves>16</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>4</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Heavy Cav.</d_name>
+               <d_image_white>heavycav</d_image_white>
+               <d_image_green>heavycav</d_image_green>
+               <d_image_yellow>heavycav</d_image_yellow>
+               <d_image_light_blue>heavycav</d_image_light_blue>
+               <d_image_red>heavycav</d_image_red>
+               <d_image_dark_blue>heavycav</d_image_dark_blue>
+               <d_image_orange>heavycav</d_image_orange>
+               <d_image_black>heavycav</d_image_black>
+               <d_image_neutral>heavycav</d_image_neutral>
+               <d_description/>
+               <d_production>3</d_production>
+               <d_new_production_cost>500</d_new_production_cost>
+               <d_production_cost>8</d_production_cost>
+               <d_upkeep>8</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::ADD2STRINOPEN</d_army_bonus>
+               <d_max_moves>16</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>4</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Catapults</d_name>
+               <d_image_white>catapults</d_image_white>
+               <d_image_green>catapults</d_image_green>
+               <d_image_yellow>catapults</d_image_yellow>
+               <d_image_light_blue>catapults</d_image_light_blue>
+               <d_image_red>catapults</d_image_red>
+               <d_image_dark_blue>catapults</d_image_dark_blue>
+               <d_image_orange>catapults</d_image_orange>
+               <d_image_black>catapults</d_image_black>
+               <d_image_neutral>catapults</d_image_neutral>
+               <d_description/>
+               <d_production>4</d_production>
+               <d_new_production_cost>500</d_new_production_cost>
+               <d_production_cost>16</d_production_cost>
+               <d_upkeep>16</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::SUBALLCITYBONUS</d_army_bonus>
+               <d_max_moves>16</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>2</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Elephants</d_name>
+               <d_image_white>elephants</d_image_white>
+               <d_image_green>elephants</d_image_green>
+               <d_image_yellow>elephants</d_image_yellow>
+               <d_image_light_blue>elephants</d_image_light_blue>
+               <d_image_red>elephants</d_image_red>
+               <d_image_dark_blue>elephants</d_image_dark_blue>
+               <d_image_orange>elephants</d_image_orange>
+               <d_image_black>elephants</d_image_black>
+               <d_image_neutral>elephants</d_image_neutral>
+               <d_description/>
+               <d_production>4</d_production>
+               <d_new_production_cost>1500</d_new_production_cost>
+               <d_production_cost>15</d_production_cost>
+               <d_upkeep>15</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::SUB1ENEMYSTACK</d_army_bonus>
+               <d_max_moves>16</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>8</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Giant Bats</d_name>
+               <d_image_white>giantbats</d_image_white>
+               <d_image_green>giantbats</d_image_green>
+               <d_image_yellow>giantbats</d_image_yellow>
+               <d_image_light_blue>giantbats</d_image_light_blue>
+               <d_image_red>giantbats</d_image_red>
+               <d_image_dark_blue>giantbats</d_image_dark_blue>
+               <d_image_orange>giantbats</d_image_orange>
+               <d_image_black>giantbats</d_image_black>
+               <d_image_neutral>giantbats</d_image_neutral>
+               <d_description/>
+               <d_production>1</d_production>
+               <d_new_production_cost>30</d_new_production_cost>
+               <d_production_cost>5</d_production_cost>
+               <d_upkeep>5</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus> Tile::WATER Tile::FOREST Tile::HILLS Tile::MOUNTAIN Tile::SWAMP</d_move_bonus>
+               <d_army_bonus/>
+               <d_max_moves>16</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>1</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Pegasi</d_name>
+               <d_image_white>pegasi</d_image_white>
+               <d_image_green>pegasi</d_image_green>
+               <d_image_yellow>pegasi</d_image_yellow>
+               <d_image_light_blue>pegasi</d_image_light_blue>
+               <d_image_red>pegasi</d_image_red>
+               <d_image_dark_blue>pegasi</d_image_dark_blue>
+               <d_image_orange>pegasi</d_image_orange>
+               <d_image_black>pegasi</d_image_black>
+               <d_image_neutral>pegasi</d_image_neutral>
+               <d_description/>
+               <d_production>3</d_production>
+               <d_new_production_cost>1000</d_new_production_cost>
+               <d_production_cost>12</d_production_cost>
+               <d_upkeep>12</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus> Tile::WATER Tile::FOREST Tile::HILLS Tile::MOUNTAIN Tile::SWAMP</d_move_bonus>
+               <d_army_bonus> ArmyBase::ADD1STACK</d_army_bonus>
+               <d_max_moves>20</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>5</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Griffins</d_name>
+               <d_image_white>griffins</d_image_white>
+               <d_image_green>griffins</d_image_green>
+               <d_image_yellow>griffins</d_image_yellow>
+               <d_image_light_blue>griffins</d_image_light_blue>
+               <d_image_red>griffins</d_image_red>
+               <d_image_dark_blue>griffins</d_image_dark_blue>
+               <d_image_orange>griffins</d_image_orange>
+               <d_image_black>griffins</d_image_black>
+               <d_image_neutral>griffins</d_image_neutral>
+               <d_description/>
+               <d_production>3</d_production>
+               <d_new_production_cost>1500</d_new_production_cost>
+               <d_production_cost>15</d_production_cost>
+               <d_upkeep>15</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus> Tile::WATER Tile::FOREST Tile::HILLS Tile::MOUNTAIN Tile::SWAMP</d_move_bonus>
+               <d_army_bonus> ArmyBase::ADD2STRINCITY</d_army_bonus>
+               <d_max_moves>20</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>6</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Giant Worms</d_name>
+               <d_image_white>giantworms</d_image_white>
+               <d_image_green>giantworms</d_image_green>
+               <d_image_yellow>giantworms</d_image_yellow>
+               <d_image_light_blue>giantworms</d_image_light_blue>
+               <d_image_red>giantworms</d_image_red>
+               <d_image_dark_blue>giantworms</d_image_dark_blue>
+               <d_image_orange>giantworms</d_image_orange>
+               <d_image_black>giantworms</d_image_black>
+               <d_image_neutral>giantworms</d_image_neutral>
+               <d_description/>
+               <d_production>4</d_production>
+               <d_new_production_cost>0</d_new_production_cost>
+               <d_production_cost>12</d_production_cost>
+               <d_upkeep>5</d_upkeep>
+               <d_awardable>true</d_awardable>
+               <d_defends_ruins>true</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::ADD1STACK</d_army_bonus>
+               <d_max_moves>12</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>7</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>10</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Ghosts</d_name>
+               <d_image_white>ghosts</d_image_white>
+               <d_image_green>ghosts</d_image_green>
+               <d_image_yellow>ghosts</d_image_yellow>
+               <d_image_light_blue>ghosts</d_image_light_blue>
+               <d_image_red>ghosts</d_image_red>
+               <d_image_dark_blue>ghosts</d_image_dark_blue>
+               <d_image_orange>ghosts</d_image_orange>
+               <d_image_black>ghosts</d_image_black>
+               <d_image_neutral>ghosts</d_image_neutral>
+               <d_description/>
+               <d_production>4</d_production>
+               <d_new_production_cost>0</d_new_production_cost>
+               <d_production_cost>12</d_production_cost>
+               <d_upkeep>5</d_upkeep>
+               <d_awardable>true</d_awardable>
+               <d_defends_ruins>true</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::ADD1STACK</d_army_bonus>
+               <d_max_moves>16</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>7</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>10</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Wizards</d_name>
+               <d_image_white>wizards</d_image_white>
+               <d_image_green>wizards</d_image_green>
+               <d_image_yellow>wizards</d_image_yellow>
+               <d_image_light_blue>wizards</d_image_light_blue>
+               <d_image_red>wizards</d_image_red>
+               <d_image_dark_blue>wizards</d_image_dark_blue>
+               <d_image_orange>wizards</d_image_orange>
+               <d_image_black>wizards</d_image_black>
+               <d_image_neutral>wizards</d_image_neutral>
+               <d_description/>
+               <d_production>4</d_production>
+               <d_new_production_cost>0</d_new_production_cost>
+               <d_production_cost>12</d_production_cost>
+               <d_upkeep>5</d_upkeep>
+               <d_awardable>true</d_awardable>
+               <d_defends_ruins>true</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::ADD1STACK</d_army_bonus>
+               <d_max_moves>50</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>6</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>10</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Unicorns</d_name>
+               <d_image_white>unicorns</d_image_white>
+               <d_image_green>unicorns</d_image_green>
+               <d_image_yellow>unicorns</d_image_yellow>
+               <d_image_light_blue>unicorns</d_image_light_blue>
+               <d_image_red>unicorns</d_image_red>
+               <d_image_dark_blue>unicorns</d_image_dark_blue>
+               <d_image_orange>unicorns</d_image_orange>
+               <d_image_black>unicorns</d_image_black>
+               <d_image_neutral>unicorns</d_image_neutral>
+               <d_description/>
+               <d_production>4</d_production>
+               <d_new_production_cost>1500</d_new_production_cost>
+               <d_production_cost>15</d_production_cost>
+               <d_upkeep>15</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::ADD1STACK</d_army_bonus>
+               <d_max_moves>16</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>7</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>1</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Elementals</d_name>
+               <d_image_white>elementals</d_image_white>
+               <d_image_green>elementals</d_image_green>
+               <d_image_yellow>elementals</d_image_yellow>
+               <d_image_light_blue>elementals</d_image_light_blue>
+               <d_image_red>elementals</d_image_red>
+               <d_image_dark_blue>elementals</d_image_dark_blue>
+               <d_image_orange>elementals</d_image_orange>
+               <d_image_black>elementals</d_image_black>
+               <d_image_neutral>elementals</d_image_neutral>
+               <d_description/>
+               <d_production>4</d_production>
+               <d_new_production_cost>0</d_new_production_cost>
+               <d_production_cost>15</d_production_cost>
+               <d_upkeep>5</d_upkeep>
+               <d_awardable>true</d_awardable>
+               <d_defends_ruins>true</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::ADD1STACK</d_army_bonus>
+               <d_max_moves>12</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>8</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>10</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Devils</d_name>
+               <d_image_white>devils</d_image_white>
+               <d_image_green>devils</d_image_green>
+               <d_image_yellow>devils</d_image_yellow>
+               <d_image_light_blue>devils</d_image_light_blue>
+               <d_image_red>devils</d_image_red>
+               <d_image_dark_blue>devils</d_image_dark_blue>
+               <d_image_orange>devils</d_image_orange>
+               <d_image_black>devils</d_image_black>
+               <d_image_neutral>devils</d_image_neutral>
+               <d_description/>
+               <d_production>4</d_production>
+               <d_new_production_cost>0</d_new_production_cost>
+               <d_production_cost>15</d_production_cost>
+               <d_upkeep>5</d_upkeep>
+               <d_awardable>true</d_awardable>
+               <d_defends_ruins>true</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::ADD1STACK ArmyBase::SUBALLHEROBONUS</d_army_bonus>
+               <d_max_moves>16</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>8</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>10</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Demons</d_name>
+               <d_image_white>daemons</d_image_white>
+               <d_image_green>daemons</d_image_green>
+               <d_image_yellow>daemons</d_image_yellow>
+               <d_image_light_blue>daemons</d_image_light_blue>
+               <d_image_red>daemons</d_image_red>
+               <d_image_dark_blue>daemons</d_image_dark_blue>
+               <d_image_orange>daemons</d_image_orange>
+               <d_image_black>daemons</d_image_black>
+               <d_image_neutral>daemons</d_image_neutral>
+               <d_description/>
+               <d_production>4</d_production>
+               <d_new_production_cost>0</d_new_production_cost>
+               <d_production_cost>15</d_production_cost>
+               <d_upkeep>5</d_upkeep>
+               <d_awardable>true</d_awardable>
+               <d_defends_ruins>true</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::ADD1STACK</d_army_bonus>
+               <d_max_moves>20</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>7</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>10</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Archons</d_name>
+               <d_image_white>archons</d_image_white>
+               <d_image_green>archons</d_image_green>
+               <d_image_yellow>archons</d_image_yellow>
+               <d_image_light_blue>archons</d_image_light_blue>
+               <d_image_red>archons</d_image_red>
+               <d_image_dark_blue>archons</d_image_dark_blue>
+               <d_image_orange>archons</d_image_orange>
+               <d_image_black>archons</d_image_black>
+               <d_image_neutral>archons</d_image_neutral>
+               <d_description/>
+               <d_production>4</d_production>
+               <d_new_production_cost>0</d_new_production_cost>
+               <d_production_cost>20</d_production_cost>
+               <d_upkeep>5</d_upkeep>
+               <d_awardable>true</d_awardable>
+               <d_defends_ruins>true</d_defends_ruins>
+               <d_move_bonus> Tile::WATER Tile::FOREST Tile::HILLS Tile::MOUNTAIN Tile::SWAMP</d_move_bonus>
+               <d_army_bonus> ArmyBase::ADD1STACK ArmyBase::FORTIFY</d_army_bonus>
+               <d_max_moves>16</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>8</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>10</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>Dragons</d_name>
+               <d_image_white>dragons</d_image_white>
+               <d_image_green>dragons</d_image_green>
+               <d_image_yellow>dragons</d_image_yellow>
+               <d_image_light_blue>dragons</d_image_light_blue>
+               <d_image_red>dragons</d_image_red>
+               <d_image_dark_blue>dragons</d_image_dark_blue>
+               <d_image_orange>dragons</d_image_orange>
+               <d_image_black>dragons</d_image_black>
+               <d_image_neutral>dragons</d_image_neutral>
+               <d_description/>
+               <d_production>4</d_production>
+               <d_new_production_cost>0</d_new_production_cost>
+               <d_production_cost>20</d_production_cost>
+               <d_upkeep>5</d_upkeep>
+               <d_awardable>true</d_awardable>
+               <d_defends_ruins>true</d_defends_ruins>
+               <d_move_bonus> Tile::WATER Tile::FOREST Tile::HILLS Tile::MOUNTAIN Tile::SWAMP</d_move_bonus>
+               <d_army_bonus> ArmyBase::SUBALLNONHEROBONUS</d_army_bonus>
+               <d_max_moves>22</d_max_moves>
+               <d_gender>Hero::NONE</d_gender>
+               <d_strength>9</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>10</d_expvalue>
+       </armyproto>
+       <armyproto>
+               <d_name>hero</d_name>
+               <d_image_white>hero</d_image_white>
+               <d_image_green>hero</d_image_green>
+               <d_image_yellow>hero</d_image_yellow>
+               <d_image_light_blue>hero</d_image_light_blue>
+               <d_image_red>hero</d_image_red>
+               <d_image_dark_blue>hero</d_image_dark_blue>
+               <d_image_orange>hero</d_image_orange>
+               <d_image_black>hero</d_image_black>
+               <d_image_neutral>hero</d_image_neutral>
+               <d_description/>
+               <d_production>0</d_production>
+               <d_new_production_cost>0</d_new_production_cost>
+               <d_production_cost>0</d_production_cost>
+               <d_upkeep>0</d_upkeep>
+               <d_awardable>false</d_awardable>
+               <d_defends_ruins>false</d_defends_ruins>
+               <d_move_bonus/>
+               <d_army_bonus> ArmyBase::ADD1STRINFOREST</d_army_bonus>
+               <d_max_moves>14</d_max_moves>
+               <d_gender>Hero::MALE</d_gender>
+               <d_strength>5</d_strength>
+               <d_sight>1</d_sight>
+               <d_expvalue>10</d_expvalue>
+       </armyproto>
+</armyset>
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