initial commit, lordsawar source, slightly modified
[lordsawar] / src / Commentator.cpp
diff --git a/src/Commentator.cpp b/src/Commentator.cpp
new file mode 100644 (file)
index 0000000..9fa853d
--- /dev/null
@@ -0,0 +1,133 @@
+// Copyright (C) 2009 Ben Asselstine
+//
+//  This program is free software; you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation; either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU Library General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 
+//  02110-1301, USA.
+
+#include "Commentator.h"
+#include "player.h"
+#include "defs.h"
+#include "playerlist.h"
+#include "stack.h"
+#include "GameMap.h"
+#include "stacklist.h"
+#include "citylist.h"
+#include "city.h"
+
+using namespace std;
+
+Commentator* Commentator::d_instance = 0;
+
+Commentator* Commentator::getInstance()
+{
+    if (!d_instance)
+        d_instance = new Commentator();
+
+    return d_instance;
+}
+
+void Commentator::deleteInstance()
+{
+    if (d_instance != 0)
+        delete d_instance;
+
+    d_instance = 0;
+}
+
+Commentator::Commentator()
+{
+}
+
+Commentator::~Commentator()
+{
+}
+
+bool Commentator::hasComment() const
+{
+  if ((rand() % MAX_PLAYERS) == 0)
+    return true;
+  return false;
+}
+
+std::vector<std::string> Commentator::getComments(Player *player) const
+{
+  std::vector<std::string> comments;
+  guint32 round = player->countEndTurnHistoryEntries();
+
+  if (round < 2)
+    return comments;
+
+  if (player->getGold() < 100)
+    comments.push_back(_("You are sadly in need of gold!"));
+  else if (player->getGold() > 2500)
+    {
+      comments.push_back(_("Your wealth is greather than the mightiest of dragons!"));
+      comments.push_back(_("All your gold must surely be a burden!"));
+    }
+  std::list<Hero*> heroes = player->getHeroes();
+  if (heroes.size() == 0)
+    comments.push_back(_("Will no hero defend your honour?"));
+  else if (heroes.size() > 3)
+    comments.push_back(_("I see heroes are flocking to your banner!"));
+       
+  if (round > 5 && player->getScore() < 10)
+    {
+      comments.push_back(_("Your enemies mock your feeble endeavours!"));
+      comments.push_back(_("How much adversity can you endure?"));
+      comments.push_back(_("Your enemies are beyond measure!"));
+      comments.push_back(_("Your dreams of conquest confound you!"));
+    }
+  else if (round > 30 && player->getScore() < 10)
+    comments.push_back(_("Your sorry efforts have come to nought!"));
+
+  if (player->getScore() >= 40 && round >= 10)
+    {
+      comments.push_back(_("Victory is just beyond your reach!"));
+      comments.push_back(_("Your destiny is forged in steel!"));
+      comments.push_back(_("You stand at the crossroads of victory!"));
+      comments.push_back(_("Attack is the best means of defence!"));
+      comments.push_back(_("Do you feel the wolves snapping at your heels?"));
+    }
+  else if (player->getScore() >= 30 && round < 15)
+    comments.push_back(_("Warlord!  Your progress is astounding!"));
+  else if (player->getScore() >= 20 && round <= 20)
+    {
+      comments.push_back(_("So, Warlord, you show some merit!"));
+      comments.push_back(_("You are doing well... ...so far!"));
+    }
+
+  if (player == Playerlist::getInstance()->getWinningPlayer())
+    {
+      comments.push_back(_("Beware!  Lest overconfidence consume you!"));
+      comments.push_back(_("Your name evokes fear and loathing!"));
+    }
+  guint32 attacking_enemy_cities = 0;
+  for (Stacklist::iterator it = player->getStacklist()->begin(); it != player->getStacklist()->end(); it++)
+    {
+      Stack *stack = *it;
+      if (stack->hasPath() && 
+          GameMap::getEnemyCity(stack->getLastPointInPath()) != NULL)
+        attacking_enemy_cities++;
+    }
+  if (attacking_enemy_cities > 0)
+    comments.push_back(_("Ahh, the expectation of a coming battle!"));
+
+  if (attacking_enemy_cities > 4)
+    comments.push_back(_("Warlord... a might battle is brewing!"));
+
+  City *capital_city = Citylist::getInstance()->getCapitalCity(player);
+  if (capital_city->getOwner() != player)
+    comments.push_back(_("As your capital city has fallen, so shall you!"));
+  return comments;
+}