initial commit, lordsawar source, slightly modified
[lordsawar] / src / GameScenarioOptions.h
diff --git a/src/GameScenarioOptions.h b/src/GameScenarioOptions.h
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+// Copyright (C) 2008 Ben Asselstine
+//
+//  This program is free software; you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation; either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU Library General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 
+//  02110-1301, USA.
+
+#ifndef GAME_SCENARIO_OPTIONS_H
+#define GAME_SCENARIO_OPTIONS_H
+
+#include <string>
+#include <list>
+#include <sigc++/trackable.h>
+#include "game-parameters.h"
+#include "GameScenarioOptions.h"
+
+class XML_Helper;
+
+//! A class to hold several scenario options.
+
+class GameScenarioOptions: public sigc::trackable
+{
+    public:
+
+        GameScenarioOptions();
+        virtual ~GameScenarioOptions();
+
+
+        static bool s_see_opponents_stacks;
+        static bool s_see_opponents_production;
+        static GameParameters::QuestPolicy s_play_with_quests;
+        static bool s_hidden_map;
+        static bool s_diplomacy;
+        static bool s_cusp_of_war;
+        static GameParameters::NeutralCities s_neutral_cities;
+        static GameParameters::RazingCities s_razing_cities;
+        static bool s_intense_combat;
+        static bool s_military_advisor;
+        static bool s_random_turns;
+       static bool s_surrender_already_offered;
+       static int s_difficulty;
+
+        static unsigned int s_round;
+
+       static int calculate_difficulty_rating(GameParameters g);
+
+    private:
+};
+
+#endif // GAME_SCENARIO_OPTIONS_H
+
+// End of file