--- /dev/null
+// Copyright (C) 2004, 2005, 2006 Ulf Lorenz
+// Copyright (C) 2004 Andrea Paternesi
+// Copyright (C) 2007, 2008 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef ITEM_H
+#define ITEM_H
+
+#include <string>
+#include <gtkmm.h>
+#include "xmlhelper.h"
+#include "army.h"
+
+#include "player.h"
+#include "playerlist.h"
+#include "UniquelyIdentified.h"
+
+#include "ItemProto.h"
+
+//! A carryable thing that confers special properties on it's holder.
+/**
+ * This class describes an item. Items are carried by heroes in a backpack.
+ * When Items are carried they give special abilities to that hero, and
+ * perhaps the stack it is included in.
+ * Items can be dropped onto the ground, and picked up from the ground.
+ * When a hero dies, all of that hero's items get dropped onto the ground.
+ *
+ * There are "plantable items", that a hero can stick into the ground. This
+ * gives the ability to vector Army units to that location. Every player
+ * gets a plantable item, and the item is branded to be usable only by the
+ * player that it belongs to.
+ *
+ */
+
+
+class Item: public ItemProto, public UniquelyIdentified
+{
+ public:
+ //! The xml tag of this object in a saved-game file.
+ static std::string d_tag;
+
+ //! Loading constructor.
+ Item(XML_Helper* helper);
+
+ //! Copy constructor.
+ Item(const Item& orig);
+
+ //! Copy constructor. make an item from a prototype.
+ Item(const ItemProto &proto);
+
+ //! Creates a new Item from scratch.
+ Item(std::string name, bool plantable, Player *plantable_owner);
+
+ static Item* createNonUniqueItem(std::string name, bool plantable,
+ Player *plantable_owner);
+ //! Destructor.
+ ~Item();
+
+ //! Emitted when an item is destroyed.
+ sigc::signal<void, Item*> sdying;
+
+ //! Save the item to the opened saved-game file.
+ bool save(XML_Helper* helper) const;
+
+ //! Return whether or not the Item is of a kind that can be vectored to.
+ bool isPlantable() const {return d_plantable;}
+
+ //! Set the planted status of the Item.
+ void setPlanted(bool planted) {d_planted = planted;}
+
+ //! Get the planted status of the Item.
+ bool getPlanted() const {return d_planted;}
+
+ //! Return the Player who can plant this particular Item.
+ Player *getPlantableOwner() const
+ {return Playerlist::getInstance()->getPlayer(d_plantable_owner_id);}
+
+ //! Return the type of this item.
+ guint32 getType() const {return d_type;};
+
+ private:
+
+ //! non-default constructor to make an item with a particular id.
+ Item(std::string name, bool plantable, Player *plantable_owner,
+ guint32 id);
+
+ /**
+ * This value indicates if the type of this Item can potentially be
+ * planted into the ground on the GameMap, and subsequently have
+ * Army units vectored to that position.
+ */
+ bool d_plantable;
+
+ /**
+ * If the Item is plantable, this value is used to determine if the
+ * correct Player is attempting to plant the Item into the ground.
+ * For example, the red player cannot plant the flag belonging to the
+ * yellow player.
+ */
+ //! The Id of the Player who can plant this Item.
+ guint32 d_plantable_owner_id;
+
+ /**
+ * When the Item is planted, the player can vector Army units to
+ * this item's position on the GameMap.
+ */
+ //! Whether or not this Item is currently planted.
+ bool d_planted;
+
+ //! The item was instantiated from the item prototype that has this id.
+ guint32 d_type;
+};
+
+#endif //ITEM_H