--- /dev/null
+// Copyright (C) 2003 Michael Bartl
+// Copyright (C) 2003, 2004 Ulf Lorenz
+// Copyright (C) 2005 Andrea Paternesi
+// Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef MAPRENDERER_H
+#define MAPRENDERER_H
+
+#include <gtkmm.h>
+#include <string>
+#include "vector.h"
+
+/** Class which cares about rendering of the map.
+ *
+ * This class is initalized with the drawing surface of the BigMap class. It
+ * cares for the actual terrain drawing.
+ */
+
+class MapRenderer
+{
+ public:
+
+ /** Constructor, also does the smoothing of the GameMap.
+ *
+ * @param surface the surface which is rendered with render()
+ */
+ MapRenderer(Glib::RefPtr<Gdk::Pixmap> surface);
+ ~MapRenderer();
+
+ /** Render a portion of the map.
+ *
+ * The part of the map which is drawn starts at the tile (tileX,tileY)
+ * and goes on till (tileX+columns, tileY+rows). The drawing is done on
+ * the surface handed over in the constructor and starts at pixel
+ * position (x,y).
+ */
+ void render(int x, int y, int tileX, int tileY, int columns, int rows);
+
+ void render(int x, int y, int tileStartX, int tileStartY,
+ int columns, int rows, Glib::RefPtr<Gdk::Pixmap> surface,
+ Glib::RefPtr<Gdk::GC> context);
+
+ void render_tile(Vector<int> draw, Vector<int> tile,
+ Glib::RefPtr<Gdk::Pixmap> surface,
+ Glib::RefPtr<Gdk::GC> context);
+
+ //! Save the current view of map tiles as an image (bmp file).
+ bool saveViewAsBitmap(std::string filename);
+
+ //! Save all of the map tiles as one big image (bmp file).
+ bool saveAsBitmap(std::string filename);
+ private:
+ //Data
+ Glib::RefPtr<Gdk::Pixmap> d_surface;
+ Glib::RefPtr<Gdk::GC> gc;
+
+};
+
+#endif // MAPRENDERER_H
+
+// End of file