--- /dev/null
+// Copyright (C) 2008 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef MOVABLE_H
+#define MOVABLE_H
+
+#include "vector.h"
+#include "Positioned.h"
+
+class XML_Helper;
+
+//! A game object that has a changing position on the map.
+/**
+ * A Movable is a game object on the map that has a position that can be
+ * altered.
+ */
+
+class Movable: private Positioned
+{
+ public:
+
+ //! Default constructor.
+ Movable(Vector<int> pos);
+
+ //! Copy constructor.
+ Movable(const Movable&);
+
+ //! Loading constructor.
+ Movable(XML_Helper* helper);
+
+ //! Destructor.
+ ~Movable();
+
+ //! Return the position of the object on the game map.
+ Vector<int> getPos() const {return d_pos;}
+
+ //! Set the position of the object on the game map.
+ void setPos(Vector<int> pos) {d_pos = pos;};
+
+};
+
+#endif