--- /dev/null
+// Copyright (C) 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef NAMABLE_H
+#define NAMABLE_H
+
+#include "defs.h"
+#include "vector.h"
+#include "Named.h"
+
+class XML_Helper;
+
+//! A game object that has an unchanging name.
+/**
+ * An Namable is a game object that has a name that can't be changed.
+ */
+class Namable: private Named
+{
+ public:
+ //! Default constructor.
+ /**
+ * @note After the name is set in the constructor, it cannot be altered.
+ */
+ Namable(std::string name);
+
+ //! Copy constructor.
+ Namable(const Namable&);
+
+ //! Loading constructor.
+ Namable(XML_Helper* helper);
+
+ //! Destructor.
+ ~Namable();
+
+ //! Return the name of the object on the game map.
+ std::string getName(bool translate = false) const
+ {
+ if (translate == true)
+ return _(d_name.c_str());
+ else
+ return d_name;
+ }
+
+};
+
+#endif