--- /dev/null
+// Copyright (C) 2008, Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef NAMED_H
+#define NAMED_H
+
+#include <string>
+
+class XML_Helper;
+
+//! A game object that has a name.
+/**
+ * An Named is an object on the map.
+ */
+class Named
+{
+ public:
+ //! Default constructor.
+ Named(std::string name);
+ //! Copy constructor.
+ Named(const Named&);
+ //! Loading constructor.
+ Named(XML_Helper* helper);
+ //! Destructor.
+ ~Named();
+
+ protected:
+ //! The name of the object.
+ std::string d_name;
+};
+
+#endif