--- /dev/null
+// Copyright (C) 2003, 2004, 2005, 2006 Ulf Lorenz
+// Copyright (C) 2007, 2008 Ben Asselstine
+// Copyright (C) 2007, 2008 Ole Laursen
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef NEXT_TURN_PBM_H
+#define NEXT_TURN_PBM_H
+
+#include "NextTurn.h"
+
+/**
+ \brief The class to pass turns around the players for a play-by-mail game.
+
+ */
+
+class NextTurnPbm: public NextTurn
+{
+ public:
+ /**
+ \brief constructor
+
+ @param turnmode setting for the private variable d_turnmode
+ @param random_turns change the order every round
+
+ @note The start_next_player means that the player->startTurn
+ method will be called.
+ */
+ NextTurnPbm(bool turnmode, bool random_turns);
+
+ /**
+ \brief destructor
+ */
+ virtual ~NextTurnPbm();
+
+ /**
+ \brief start a new game
+
+ This function starts with the currently active player, or the first
+ if there is none active. For starting a game. This should be the
+ lowest of all scenario-related functions in the stack.
+ */
+ void start();
+
+ //! Interrupts the game on the next possible occasion
+ void stop() {d_stop = true;}
+
+ /**
+ \brief go on to the next player
+
+ This function starts the next to the active player's turn. Used when
+ a human player has pushed the next_turn button.
+ */
+ void endTurn();
+
+ private:
+ /**
+ \brief The function for all actions which are taken at the beginning
+ of a player's turn
+ */
+ void startTurn();
+
+ /**
+ \brief The function for all actions which are taken at the end of a
+ player's turn
+ */
+ void finishTurn();
+
+ /**
+ \brief The function for all actions which are taken at the end of a
+ Game Turn.
+ */
+ void finishRound();
+
+};
+
+#endif //NEXT_TURN_PBM_H