--- /dev/null
+// Copyright (C) 2008, Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef POSITIONED_H
+#define POSITIONED_H
+
+#include "vector.h"
+
+class XML_Helper;
+
+//! A game object that can be positioned at least once on the game map.
+/**
+ * An Positioned is an object on the map.
+ */
+
+class Positioned
+{
+ public:
+
+ //! Default constructor.
+ Positioned(Vector<int> pos);
+
+ //! Copy constructor.
+ Positioned(const Positioned&);
+
+ //! Loading constructor.
+ Positioned(XML_Helper* helper);
+
+ //! Destructor.
+ ~Positioned();
+
+ protected:
+ //! The position of the object on the game map.
+ Vector<int> d_pos;
+};
+
+#endif