--- /dev/null
+// Copyright (C) 2008 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef SIGHTMAP_H
+#define SIGHTMAP_H
+
+#include <string>
+#include <gtkmm.h>
+#include "rectangle.h"
+#include "Renamable.h"
+#include "xmlhelper.h"
+
+//! An object that is given to a player that defogs a portion of the fog map.
+/**
+ * This class describes a sightmap. It is similar to an item except is not
+ * carried by a hero, and it is not retained in a backpack. The sightmap is
+ * used once by a player to defog a portion of the hidden map.
+ */
+
+class SightMap: public Rectangle, public Renamable
+{
+ public:
+ //! The xml tag of this object in a saved-game file.
+ static std::string d_tag;
+
+ //! Loading constructor.
+ SightMap(XML_Helper* helper);
+
+ //! Copy constructor.
+ SightMap(const SightMap& orig);
+
+ //! Default Constructor. Creates a new sightmap from scratch.
+ /**
+ * @param pos The top-left corner of the sightmap on the game map.
+ */
+ SightMap(std::string name, Vector<int> pos, guint32 height, guint32 width);
+
+ //! Destructor.
+ ~SightMap();
+
+
+ // Methods that operate on class data but do not modify the class.
+
+ //! Save the sightmap to the opened saved-game file.
+ bool save(XML_Helper* helper) const;
+
+ private:
+
+};
+
+#endif //SIGHTMAP_H