--- /dev/null
+// Copyright (C) 2008 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef TRIUMPHS_H
+#define TRIUMPHS_H
+
+class XML_Helper;
+
+#include "player.h"
+
+//! Tallies of the kinds of army units that have been killed.
+/**
+ *
+ */
+class Triumphs
+{
+ public:
+ //! The xml tag of this object in a saved-game file.
+ static std::string d_tag;
+
+ //! Every player keeps a tally of frags.
+ enum TriumphType {
+ //! Kills we've made of an opponent's Hero army units.
+ TALLY_HERO = 0,
+ //! Kills we've made of an opponent's awardable Army units.
+ TALLY_SPECIAL = 1,
+ //! Kills we've made of an opponents other Army units.
+ TALLY_NORMAL = 2,
+ //! Kills we've made of an opponent's Army units on the water.
+ TALLY_SHIP = 3,
+ //! Kills we've made of opponent's Heroes who carry a standard Item.
+ TALLY_FLAG = 4
+ };
+
+ //! Standard constructor.
+ Triumphs();
+
+ //! Loading constructor.
+ /**
+ * Load the triumph tallies from a file.
+ * Triumphs are stored in the saved-game file at:
+ * lordsawar.playerlist.player.triumphs.
+ *
+ * @param helper The opened saved-game file to load the tallies from.
+ */
+ Triumphs (XML_Helper* helper);
+
+ //! Copy constructor.
+ Triumphs(const Triumphs&);
+
+ //! Destructor.
+ ~Triumphs();
+
+
+ // Methods that operate on the class data but do not modify the class.
+
+ //! Save the triumph tallies to a file.
+ /**
+ * @param helper The opened saved-game file to save the tallies to.
+ *
+ * @return True if saving went well, false otherwise.
+ */
+ bool save(XML_Helper* helper) const;
+
+ /**
+ * The player's triumphs are tallied as opponent's armies die.
+ * This method gets a tally for certain kind of triumph.
+ * See TriumphsDialog for a caller of this method.
+ *
+ * @param player The player to obtain a tally for.
+ * @param type The kind of kills to tally (Player::TriumphType).
+ *
+ * @return Zero or more number of armies killed.
+ */
+ //! Returns a number of armies killed.
+ guint32 getTriumphTally(Player *player, TriumphType type) const
+ {return d_triumph[player->getId()][type];}
+
+
+ // Methods the operate on the class data, and modify the class.
+
+ //! Tally up a kill for the given player.
+ void tallyTriumph(Player *p, TriumphType type);
+
+ private:
+
+ //! A set of tally statistics for frags of army units.
+ /**
+ * 5 is max TriumphType + 1.
+ */
+ guint32 d_triumph[MAX_PLAYERS][5];
+};
+
+#endif
+
+// End of file