--- /dev/null
+// Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef ARMYMAP_H
+#define ARMYMAP_H
+
+#include <sigc++/signal.h>
+
+#include "overviewmap.h"
+#include "input-events.h"
+
+//! Display a miniature map that shows where Stack objects are on the game map.
+/**
+ * This is a map where you can see all the armies in the field. Army units
+ * in City objects are not shown.
+ */
+class ArmyMap : public OverviewMap
+{
+ public:
+ //! Default constructor. Make a new ArmyMap.
+ ArmyMap();
+
+ //! Emitted when the Army units are finished being drawn on the map surface.
+ /**
+ * Classes that use ArmyMap must catch this signal to display the map.
+ */
+ sigc::signal<void, Glib::RefPtr<Gdk::Pixmap> > map_changed;
+
+ private:
+
+ //! Draw the City objects and Stack objects onto the miniature map graphic.
+ /**
+ * This method is automatically called by the ArmyMap::draw method.
+ */
+ virtual void after_draw();
+
+ //! Draw just the Stack objects onto the miniature map graphic.
+ void draw_stacks();
+
+};
+
+#endif