initial commit, lordsawar source, slightly modified
[lordsawar] / src / editor / city-editor-dialog.h
diff --git a/src/editor/city-editor-dialog.h b/src/editor/city-editor-dialog.h
new file mode 100644 (file)
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+//  Copyright (C) 2007 Ole Laursen
+//  Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+//  This program is free software; you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation; either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU Library General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 
+//  02110-1301, USA.
+
+#ifndef CITY_EDITOR_DIALOG_H
+#define CITY_EDITOR_DIALOG_H
+
+#include <memory>
+#include <sigc++/trackable.h>
+#include <gtkmm.h>
+
+
+class CreateScenarioRandomize;
+class City;
+class ArmyProdBase;
+class Player;
+
+//! Scenario editor.  Edits a City object.
+class CityEditorDialog: public sigc::trackable
+{
+ public:
+    CityEditorDialog(City *city, CreateScenarioRandomize *randomizer);
+    ~CityEditorDialog();
+
+    void set_parent_window(Gtk::Window &parent);
+
+    int run();
+    
+ private:
+    City *city;
+    CreateScenarioRandomize *d_randomizer;
+    Gtk::Dialog* dialog;
+    Gtk::ComboBoxText *player_combobox;
+    Gtk::CheckButton *capital_checkbutton;
+    Gtk::Entry *name_entry;
+    Gtk::SpinButton *income_spinbutton;
+    Gtk::CheckButton *burned_checkbutton;
+
+    Gtk::TreeView *army_treeview;
+    
+    class ArmyColumns: public Gtk::TreeModelColumnRecord {
+    public:
+       ArmyColumns()
+           { add(army); add(image);
+             add(strength); add(moves); add(upkeep); add(duration); add(name);}
+
+       Gtk::TreeModelColumn<const ArmyProdBase *> army;
+       Gtk::TreeModelColumn<Glib::RefPtr<Gdk::Pixbuf> > image;
+       Gtk::TreeModelColumn<int> strength, moves, upkeep, duration;
+       Gtk::TreeModelColumn<Glib::ustring> name;
+    };
+    const ArmyColumns army_columns;
+    Glib::RefPtr<Gtk::ListStore> army_list;
+    Gtk::Button *add_button;
+    Gtk::Button *remove_button;
+    Gtk::Button *randomize_armies_button;
+    Gtk::Button *randomize_name_button;
+    Gtk::Button *randomize_income_button;
+    Gtk::CellRendererSpin strength_renderer;
+    Gtk::TreeViewColumn strength_column;
+    Gtk::CellRendererSpin moves_renderer;
+    Gtk::TreeViewColumn moves_column;
+    Gtk::CellRendererSpin duration_renderer;
+    Gtk::TreeViewColumn duration_column;
+    Gtk::CellRendererSpin upkeep_renderer;
+    Gtk::TreeViewColumn upkeep_column;
+
+
+    void on_add_clicked();
+    void on_remove_clicked();
+    void on_randomize_armies_clicked();
+    void on_randomize_name_clicked();
+    void on_randomize_income_clicked();
+    void on_selection_changed();
+    void on_player_changed();
+    Player *get_selected_player();
+    void change_city_ownership();
+
+    void add_army(const ArmyProdBase *a);
+    void set_button_sensitivity();
+    void cell_data_strength(Gtk::CellRenderer *renderer, const Gtk::TreeIter& i);
+    void on_strength_edited(const Glib::ustring &path, const Glib::ustring &new_text);
+    void cell_data_moves(Gtk::CellRenderer *renderer, const Gtk::TreeIter& i);
+    void on_moves_edited(const Glib::ustring &path, const Glib::ustring &new_text);
+    void cell_data_turns(Gtk::CellRenderer *renderer, const Gtk::TreeIter& i);
+    void on_turns_edited(const Glib::ustring &path, const Glib::ustring &new_text);
+    void cell_data_upkeep(Gtk::CellRenderer *renderer, const Gtk::TreeIter& i);
+    void on_upkeep_edited(const Glib::ustring &path, const Glib::ustring &new_text);
+
+};
+
+#endif