--- /dev/null
+// Copyright (C) 2007 Ole Laursen
+// Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#include <config.h>
+
+#include <gtkmm.h>
+#include <sigc++/functors/mem_fun.h>
+#include <assert.h>
+
+#include "select-army-dialog.h"
+
+#include "glade-helpers.h"
+#include "gui/image-helpers.h"
+#include "gui/input-helpers.h"
+#include "ucompose.hpp"
+#include "defs.h"
+#include "armyproto.h"
+#include "GraphicsCache.h"
+#include "armysetlist.h"
+
+SelectArmyDialog::SelectArmyDialog(Player *p, bool hero_too,
+ bool defends_ruins, bool awardable)
+{
+ army_info_tip = NULL;
+ d_hero_too = hero_too;
+ d_defends_ruins = defends_ruins;
+ player = p;
+ d_awardable = awardable;
+ selected_army = 0;
+
+ Glib::RefPtr<Gtk::Builder> xml
+ = Gtk::Builder::create_from_file(get_glade_path()
+ + "/select-army-dialog.ui");
+
+ xml->get_widget("dialog", dialog);
+
+ xml->get_widget("army_info_label1", army_info_label1);
+ xml->get_widget("army_info_label2", army_info_label2);
+ xml->get_widget("select_button", select_button);
+
+ xml->get_widget("army_toggles_table", toggles_table);
+
+ fill_in_army_toggles();
+}
+
+SelectArmyDialog::~SelectArmyDialog()
+{
+ delete dialog;
+}
+void SelectArmyDialog::set_parent_window(Gtk::Window &parent)
+{
+ dialog->set_transient_for(parent);
+ //dialog->set_position(Gtk::WIN_POS_CENTER_ON_PARENT);
+}
+
+void SelectArmyDialog::run()
+{
+ dialog->show_all();
+ int response = dialog->run();
+
+ if (response != Gtk::RESPONSE_ACCEPT)
+ selected_army = 0;
+}
+
+void SelectArmyDialog::on_army_toggled(Gtk::ToggleButton *toggle)
+{
+ if (ignore_toggles)
+ return;
+
+ selected_army = 0;
+ ignore_toggles = true;
+ for (unsigned int i = 0; i < army_toggles.size(); ++i) {
+ if (toggle == army_toggles[i])
+ selected_army = selectable[i];
+
+ army_toggles[i]->set_active(toggle == army_toggles[i]);
+ }
+ ignore_toggles = false;
+
+ fill_in_army_info();
+ set_select_button_state();
+}
+
+void SelectArmyDialog::fill_in_army_toggles()
+{
+ const Armysetlist* al = Armysetlist::getInstance();
+
+ guint32 armyset = 0;
+ if (player)
+ armyset = player->getArmyset();
+ bool pushed_back = false;
+
+ // fill in selectable armies
+ selectable.clear();
+ for (unsigned int j = 0; j < al->getSize(armyset); j++)
+ {
+ const ArmyProto *a = al->getArmy(armyset, j);
+ if (a->isHero() && d_hero_too == false)
+ continue;
+ if ((d_defends_ruins && a->getDefendsRuins()) ||
+ (!d_defends_ruins && !d_awardable))
+ {
+ pushed_back = true;
+ selectable.push_back(a);
+ }
+ if (((d_awardable && a->getAwardable()) ||
+ (!d_defends_ruins && !d_awardable)) && !pushed_back)
+ selectable.push_back(a);
+ pushed_back = false;
+ }
+
+ // fill in army options
+ army_toggles.clear();
+ toggles_table->foreach(sigc::mem_fun(toggles_table, &Gtk::Container::remove));
+ toggles_table->resize(1, 1);
+ const int no_columns = 4;
+ for (unsigned int i = 0; i < selectable.size(); ++i)
+ {
+ Gtk::ToggleButton *toggle = manage(new Gtk::ToggleButton);
+
+ Glib::RefPtr<Gdk::Pixbuf> pixbuf
+ = GraphicsCache::getInstance()->getArmyPic(armyset,
+ selectable[i]->getTypeId(),
+ player, NULL)->to_pixbuf();
+
+ toggle->add(*manage(new Gtk::Image(pixbuf)));
+ army_toggles.push_back(toggle);
+ int x = i % no_columns;
+ int y = i / no_columns;
+ toggles_table->attach(*toggle, x, x + 1, y, y + 1,
+ Gtk::SHRINK, Gtk::SHRINK);
+ toggle->show_all();
+
+ toggle->signal_toggled().connect(
+ sigc::bind(sigc::mem_fun(this, &SelectArmyDialog::on_army_toggled),
+ toggle));
+ toggle->add_events(Gdk::BUTTON_PRESS_MASK | Gdk::BUTTON_RELEASE_MASK);
+ toggle->signal_button_press_event().connect(
+ sigc::bind(sigc::mem_fun(*this, &SelectArmyDialog::on_army_button_event),
+ toggle), false);
+
+ toggle->signal_button_release_event().connect(
+ sigc::bind(sigc::mem_fun(*this, &SelectArmyDialog::on_army_button_event),
+ toggle), false);
+ }
+
+ ignore_toggles = false;
+ if (!army_toggles.empty())
+ army_toggles[0]->set_active(true);
+}
+
+void SelectArmyDialog::fill_in_army_info()
+{
+ Glib::ustring s1, s2;
+
+ if (!selected_army)
+ {
+ s1 = _("No army");
+ s1 += "\n\n\n";
+ s2 = "\n\n\n";
+ }
+ else
+ {
+ const ArmyProto *a = selected_army;
+
+ // fill in first column
+ s1 += a->getName();
+ s1 += "\n";
+ s1 += String::ucompose(_("Strength: %1"), a->getStrength());
+ s1 += "\n";
+ s1 += String::ucompose(_("Moves: %1"), a->getMaxMoves());
+
+ // fill in second column
+ s2 += "\n";
+ s2 += String::ucompose(_("Upkeep: %1"), a->getUpkeep());
+ }
+
+ army_info_label1->set_markup("<i>" + s1 + "</i>");
+ army_info_label2->set_markup("<i>" + s2 + "</i>");
+}
+
+void SelectArmyDialog::set_select_button_state()
+{
+ select_button->set_sensitive(selected_army);
+}
+
+bool SelectArmyDialog::on_army_button_event(GdkEventButton *e, Gtk::ToggleButton *toggle)
+{
+ MouseButtonEvent event = to_input_event(e);
+ if (event.button == MouseButtonEvent::RIGHT_BUTTON
+ && event.state == MouseButtonEvent::PRESSED) {
+ int slot = -1;
+ for (unsigned int i = 0; i < army_toggles.size(); ++i) {
+ if (toggle == army_toggles[i])
+ slot = i;
+ }
+ assert(slot != -1);
+
+ const ArmyProto *army = selectable[slot];
+
+ if (army)
+ {
+ if (army_info_tip)
+ delete army_info_tip;
+ army_info_tip = new ArmyInfoTip(toggle, army);
+ }
+ return true;
+ }
+ else if (event.button == MouseButtonEvent::RIGHT_BUTTON
+ && event.state == MouseButtonEvent::RELEASED) {
+ {
+ if (army_info_tip)
+ {
+ delete army_info_tip;
+ army_info_tip = NULL;
+ }
+ }
+ return true;
+ }
+
+ return false;
+}