initial commit, lordsawar source, slightly modified
[lordsawar] / src / editor / switch-sets-dialog.h
diff --git a/src/editor/switch-sets-dialog.h b/src/editor/switch-sets-dialog.h
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+//  Copyright (C) 2009 Ben Asselstine
+//
+//  This program is free software; you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation; either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU Library General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 
+//  02110-1301, USA.
+
+#ifndef SWITCH_SETS_DIALOG_H
+#define SWITCH_SETS_DIALOG_H
+
+#include <memory>
+#include <vector>
+#include <sigc++/signal.h>
+#include <gtkmm.h>
+
+#include "Tile.h"
+#include "game-parameters.h"
+
+class Tileset;
+class Armyset;
+class Cityset;
+class Shieldset;
+
+//! Scenario editor.  Change the army/tile/city/shieldsets of the map.
+class SwitchSetsDialog
+{
+ public:
+    SwitchSetsDialog();
+    ~SwitchSetsDialog();
+
+    void set_parent_window(Gtk::Window &parent);
+
+    int run();
+
+    Tileset* get_selected_tileset() {return selected_tileset;};
+    Armyset* get_selected_armyset() {return selected_armyset;};
+    Cityset* get_selected_cityset() {return selected_cityset;};
+    Shieldset* get_selected_shieldset() {return selected_shieldset;};
+
+    
+ private:
+    Gtk::Dialog* dialog;
+
+    Gtk::ComboBoxText *tile_size_combobox;
+    Gtk::ComboBoxText *tile_theme_combobox;
+    Gtk::ComboBoxText *city_theme_combobox;
+    Gtk::ComboBoxText *army_theme_combobox;
+    Gtk::ComboBoxText *shield_theme_combobox;
+    Gtk::Button *accept_button;
+
+    guint32 get_active_tile_size();
+    void on_tile_size_changed();
+    Tileset* selected_tileset;
+    Shieldset* selected_shieldset;
+    Cityset* selected_cityset;
+    Armyset* selected_armyset;
+
+    void switchArmyset(Armyset *armyset);
+};
+
+#endif