--- /dev/null
+// Copyright (C) 2008 Ole Laursen
+// Copyright (C) 2008 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#include <iostream>
+#include <fstream>
+
+#include "game-client-decoder.h"
+
+#include "File.h"
+#include "action.h"
+#include "network-action.h"
+#include "network-history.h"
+#include "network_player.h"
+#include "playerlist.h"
+#include "xmlhelper.h"
+#include "GameScenario.h"
+
+
+
+GameClientDecoder::GameClientDecoder()
+{
+}
+
+GameClientDecoder::~GameClientDecoder()
+{
+}
+
+void GameClientDecoder::gotScenario(const std::string &payload)
+{
+ std::string file = "clientnetwork.sav";
+ std::string path = File::getSavePath();
+ path += file;
+
+ std::ofstream f(path.c_str());
+ f << payload;
+ f.close();
+
+ game_scenario_received.emit(path);
+}
+
+int GameClientDecoder::decodeActions(std::list<NetworkAction*> actions,
+ Player *player)
+{
+ int count = 0;
+ for (std::list<NetworkAction *>::iterator i = actions.begin(),
+ end = actions.end(); i != end; ++i)
+ {
+ NetworkAction *action = *i;
+ std::string desc = action->toString();
+
+ Player *p = action->getOwner();
+ //if (p != player && player)
+ //continue;
+ std::cerr << "decoding action: " << desc << std::endl;
+ NetworkPlayer *np = static_cast<NetworkPlayer *>(p);
+
+ if (!np) {
+ std::cerr << "warning: ignoring action for player " << p << std::endl;
+ continue;
+ }
+
+ np->decodeAction(action->getAction());
+ if (action->getAction()->getType() == Action::PLAYER_RENAME)
+ remote_player_named.emit(action->getOwner());
+ else if (action->getAction()->getType() == Action::END_TURN)
+ remote_player_moved.emit((*actions.back()).getOwner());
+ count++;
+ }
+
+ for (std::list<NetworkAction *>::iterator i = actions.begin(),
+ end = actions.end(); i != end; ++i)
+ delete *i;
+ return count;
+}
+
+void GameClientDecoder::gotActions(const std::string &payload)
+{
+ std::istringstream is(payload);
+
+ ActionLoader loader;
+
+ XML_Helper helper(&is);
+ helper.registerTag(Action::d_tag, sigc::mem_fun(loader, &ActionLoader::loadAction));
+ helper.registerTag(NetworkAction::d_tag, sigc::mem_fun(loader, &ActionLoader::loadAction));
+ helper.parse();
+
+ decodeActions(loader.actions, Playerlist::getActiveplayer());
+}
+
+
+int GameClientDecoder::decodeHistories(std::list<NetworkHistory *> histories)
+{
+ int count = 0;
+ for (std::list<NetworkHistory *>::iterator i = histories.begin(),
+ end = histories.end(); i != end; ++i)
+ {
+ NetworkHistory *history = *i;
+ std::string desc = history->toString();
+ std::cerr << "received history: " << desc << std::endl;
+
+ //just add it to the player's history list.
+ Player *p = Playerlist::getInstance()->getActiveplayer();
+ p->getHistorylist()->push_back(History::copy(history->getHistory()));
+ count++;
+ if (history->getHistory()->getType() == History::PLAYER_VANQUISHED)
+ remote_player_died.emit(history->getOwner());
+ }
+
+ for (std::list<NetworkHistory *>::iterator i = histories.begin(),
+ end = histories.end(); i != end; ++i)
+ delete *i;
+ return count;
+}
+
+void GameClientDecoder::gotHistories(const std::string &payload)
+{
+ std::istringstream is(payload);
+
+ HistoryLoader loader;
+
+ XML_Helper helper(&is);
+ helper.registerTag(History::d_tag, sigc::mem_fun(loader, &HistoryLoader::loadHistory));
+ helper.registerTag(NetworkHistory::d_tag, sigc::mem_fun(loader, &HistoryLoader::loadHistory));
+ helper.parse();
+
+ decodeHistories(loader.histories);
+}