--- /dev/null
+// Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#include <config.h>
+
+#include <sigc++/functors/mem_fun.h>
+
+#include "fight-order-dialog.h"
+
+#include <gtkmm.h>
+#include "glade-helpers.h"
+#include "image-helpers.h"
+#include "ucompose.hpp"
+#include "defs.h"
+#include "playerlist.h"
+#include "player.h"
+#include "army.h"
+#include "armysetlist.h"
+#include "GraphicsCache.h"
+
+FightOrderDialog::FightOrderDialog(Player *theplayer)
+{
+ player = theplayer;
+
+ Glib::RefPtr<Gtk::Builder> xml
+ = Gtk::Builder::create_from_file(get_glade_path()
+ + "/fight-order-dialog.ui");
+
+ xml->get_widget("dialog", dialog);
+ decorate(dialog);
+ window_closed.connect(sigc::mem_fun(dialog, &Gtk::Dialog::hide));
+
+ armies_list = Gtk::ListStore::create(armies_columns);
+ xml->get_widget("treeview", armies_treeview);
+ armies_treeview->set_model(armies_list);
+ armies_treeview->append_column("", armies_columns.image);
+ armies_treeview->append_column("", armies_columns.name);
+
+ std::list<guint32> fight_order = theplayer->getFightOrder();
+ std::list<guint32>::iterator it = fight_order.begin();
+ for (; it != fight_order.end(); it++)
+ {
+ addArmyType(*it);
+ }
+ armies_treeview->set_reorderable(true);
+ xml->get_widget("reverse_button", reverse_button);
+ reverse_button->signal_clicked().connect
+ (sigc::mem_fun (*this, &FightOrderDialog::on_reverse_button_clicked));
+}
+FightOrderDialog::~FightOrderDialog()
+{
+ delete dialog;
+}
+
+void FightOrderDialog::set_parent_window(Gtk::Window &parent)
+{
+ dialog->set_transient_for(parent);
+ //dialog->set_position(Gtk::WIN_POS_CENTER_ON_PARENT);
+}
+
+void FightOrderDialog::hide()
+{
+ dialog->hide();
+}
+
+void FightOrderDialog::run()
+{
+ static int width = -1;
+ static int height = -1;
+
+ if (width != -1 && height != -1)
+ dialog->set_default_size(width, height);
+
+ dialog->show();
+ int response = dialog->run();
+
+ dialog->get_size(width, height);
+
+ if (response == Gtk::RESPONSE_ACCEPT)
+ {
+ std::list<guint32> fight_order;
+ for (Gtk::TreeIter i = armies_list->children().begin(),
+ end = armies_list->children().end(); i != end; ++i)
+ fight_order.push_back((*i)[armies_columns.army_type]);
+ player->setFightOrder(fight_order);
+
+ }
+}
+
+void FightOrderDialog::addArmyType(guint32 army_type)
+{
+ GraphicsCache *gc = GraphicsCache::getInstance();
+ Gtk::TreeIter i = armies_list->append();
+ Armysetlist *alist = Armysetlist::getInstance();
+ const ArmyProto *a = alist->getArmy(player->getArmyset(), army_type);
+ (*i)[armies_columns.name] = a->getName();
+ (*i)[armies_columns.image] = gc->getArmyPic(player->getArmyset(),
+ army_type, player, NULL)->to_pixbuf();
+ (*i)[armies_columns.army_type] = a->getTypeId();
+}
+
+void FightOrderDialog::on_reverse_button_clicked()
+{
+ std::list<int> new_order;
+ Gtk::TreeModel::Children kids = armies_list->children();
+ for (unsigned int i = 0; i < kids.size(); i++)
+ new_order.push_back(kids.size() - i - 1);
+ armies_list->reorder(new_order);
+}