initial commit, lordsawar source, slightly modified
[lordsawar] / src / gui / fight-order-dialog.h
diff --git a/src/gui/fight-order-dialog.h b/src/gui/fight-order-dialog.h
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+//  Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+//  This program is free software; you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation; either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU Library General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 
+//  02110-1301, USA.
+
+#ifndef FIGHT_ORDER_DIALOG_H
+#define FIGHT_ORDER_DIALOG_H
+
+#include <memory>
+#include <sigc++/trackable.h>
+#include <sigc++/signal.h>
+#include <gtkmm.h>
+#include <list>
+
+class Stack;
+class Player;
+
+#include "decorated.h"
+
+// dialog for showing and changing the order in which army types fight
+// in battle
+class FightOrderDialog: public Decorated
+{
+ public:
+    FightOrderDialog(Player *player);
+    ~FightOrderDialog();
+
+    void set_parent_window(Gtk::Window &parent);
+
+    void hide();
+
+    void run();
+
+ private:
+    Gtk::Dialog* dialog;
+
+    Player *player;
+    Gtk::TreeView *armies_treeview;
+    Gtk::Button *reverse_button;
+
+    class ArmiesColumns: public Gtk::TreeModelColumnRecord {
+    public:
+       ArmiesColumns() 
+        { add(image); add(name); add(army_type);}
+       
+       Gtk::TreeModelColumn<Glib::RefPtr<Gdk::Pixbuf> > image;
+       Gtk::TreeModelColumn<Glib::ustring> name;
+       Gtk::TreeModelColumn<guint32> army_type;
+    };
+    const ArmiesColumns armies_columns;
+    Glib::RefPtr<Gtk::ListStore> armies_list;
+ private:
+    void addArmyType(guint32 army_type);
+    void on_reverse_button_clicked();
+};
+
+#endif