--- /dev/null
+// Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#include <config.h>
+
+#include <gtkmm.h>
+#include <sigc++/functors/mem_fun.h>
+
+#include "game-options-dialog.h"
+
+#include "glade-helpers.h"
+#include "input-helpers.h"
+#include "ucompose.hpp"
+#include "defs.h"
+#include "File.h"
+#include "Configuration.h"
+#include "GameScenarioOptions.h"
+
+GameOptionsDialog::GameOptionsDialog(bool readonly)
+{
+ Glib::RefPtr<Gtk::Builder> xml
+ = Gtk::Builder::create_from_file(get_glade_path()
+ + "/game-options-dialog.ui");
+
+ xml->get_widget("dialog", dialog);
+ decorate(dialog);
+ window_closed.connect(sigc::mem_fun(dialog, &Gtk::Dialog::hide));
+ dialog->set_icon_from_file(File::getMiscFile("various/castle_icon.png"));
+
+ d_readonly = readonly;
+ xml->get_widget("difficultoptionstable", difficultoptionstable);
+ xml->get_widget("notdifficultoptionstable", notdifficultoptionstable);
+ xml->get_widget("view_enemies_checkbutton", view_enemies_checkbutton);
+ xml->get_widget("view_production_checkbutton", view_production_checkbutton);
+ xml->get_widget("quests_combobox", quests_combobox);
+ xml->get_widget("hidden_map_checkbutton", hidden_map_checkbutton);
+ xml->get_widget("neutral_combobox", neutral_cities_combobox);
+ xml->get_widget("razing_combobox", razing_cities_combobox);
+ xml->get_widget("diplomacy_checkbutton", diplomacy_checkbutton);
+ xml->get_widget("military_advisor_checkbutton",
+ military_advisor_checkbutton);
+ xml->get_widget("quick_start_combobox", quick_start_combobox);
+ xml->get_widget("cusp_of_war_checkbutton", cusp_of_war_checkbutton);
+ xml->get_widget("intense_combat_checkbutton", intense_combat_checkbutton);
+ xml->get_widget("random_turns_checkbutton", random_turns_checkbutton);
+
+}
+
+GameOptionsDialog::~GameOptionsDialog()
+{
+ delete dialog;
+}
+
+void GameOptionsDialog::fill_in_options()
+{
+ neutral_cities_combobox->set_active(GameParameters::AVERAGE);
+ razing_cities_combobox->set_active(GameParameters::ALWAYS);
+
+ view_enemies_checkbutton->set_active(GameScenarioOptions::s_see_opponents_stacks);
+ view_production_checkbutton->set_active(GameScenarioOptions::s_see_opponents_production);
+ quests_combobox->set_active(int(GameScenarioOptions::s_play_with_quests));
+ hidden_map_checkbutton->set_active(GameScenarioOptions::s_hidden_map);
+ neutral_cities_combobox->set_active(int(GameScenarioOptions::s_neutral_cities));
+ razing_cities_combobox->set_active(int(GameScenarioOptions::s_razing_cities));
+ diplomacy_checkbutton->set_active(GameScenarioOptions::s_diplomacy);
+ military_advisor_checkbutton->set_active(GameScenarioOptions::s_military_advisor);
+ quick_start_combobox->set_active(Configuration::s_quick_start);
+ cusp_of_war_checkbutton->set_active(GameScenarioOptions::s_cusp_of_war);
+ cusp_of_war_checkbutton->set_sensitive(diplomacy_checkbutton->get_active());
+ intense_combat_checkbutton->set_active(GameScenarioOptions::s_intense_combat);
+ random_turns_checkbutton->set_active(GameScenarioOptions::s_random_turns);
+ if (d_readonly)
+ {
+ difficultoptionstable->set_sensitive(false);
+ notdifficultoptionstable->set_sensitive(false);
+ }
+}
+void GameOptionsDialog::set_parent_window(Gtk::Window &parent)
+{
+ dialog->set_transient_for(parent);
+ //dialog->set_position(Gtk::WIN_POS_CENTER_ON_PARENT);
+}
+
+void GameOptionsDialog::hide()
+{
+ dialog->hide();
+}
+
+bool GameOptionsDialog::run()
+{
+ std::list<sigc::connection> connections;
+ GameParameters g;
+ fill_in_options();
+ connections.push_back
+ (view_enemies_checkbutton->signal_clicked().connect
+ (sigc::mem_fun
+ (this, &GameOptionsDialog::on_view_enemies_checkbutton_clicked)));
+ connections.push_back
+ (view_production_checkbutton->signal_clicked().connect
+ (sigc::mem_fun
+ (this, &GameOptionsDialog::on_view_production_checkbutton_clicked)));
+ connections.push_back
+ (quests_combobox->signal_changed().connect
+ (sigc::mem_fun
+ (this, &GameOptionsDialog::on_quests_combobox_changed)));
+ connections.push_back
+ (hidden_map_checkbutton->signal_clicked().connect
+ (sigc::mem_fun
+ (this, &GameOptionsDialog::on_hidden_map_checkbutton_clicked)));
+ connections.push_back
+ (neutral_cities_combobox->signal_changed().connect
+ (sigc::mem_fun
+ (this, &GameOptionsDialog::on_neutral_cities_combobox_changed)));
+ connections.push_back
+ (razing_cities_combobox->signal_changed().connect
+ (sigc::mem_fun
+ (this, &GameOptionsDialog::on_razing_cities_combobox_changed)));
+ connections.push_back
+ (diplomacy_checkbutton->signal_clicked().connect
+ (sigc::mem_fun
+ (this, &GameOptionsDialog::on_diplomacy_checkbutton_clicked)));
+ connections.push_back
+ (cusp_of_war_checkbutton->signal_clicked().connect
+ (sigc::mem_fun
+ (this, &GameOptionsDialog::on_cusp_of_war_checkbutton_clicked)));
+ connections.push_back
+ (random_turns_checkbutton->signal_clicked().connect
+ (sigc::mem_fun
+ (this, &GameOptionsDialog::on_random_turns_checkbutton_clicked)));
+ connections.push_back
+ (quick_start_combobox->signal_changed().connect
+ (sigc::mem_fun
+ (this, &GameOptionsDialog::on_quick_start_combobox_changed)));
+ connections.push_back
+ (intense_combat_checkbutton->signal_clicked().connect
+ (sigc::mem_fun
+ (this, &GameOptionsDialog::on_intense_combat_checkbutton_clicked)));
+ connections.push_back
+ (military_advisor_checkbutton->signal_clicked().connect
+ (sigc::mem_fun
+ (this, &GameOptionsDialog::on_military_advisor_checkbutton_clicked)));
+
+ dialog->run();
+
+ std::list<sigc::connection>::iterator it = connections.begin();
+ for (; it != connections.end(); it++)
+ (*it).disconnect();
+ connections.clear();
+
+ g.see_opponents_stacks = view_enemies_checkbutton->get_active();
+ GameScenarioOptions::s_see_opponents_stacks = g.see_opponents_stacks;
+ g.see_opponents_production = view_production_checkbutton->get_active();
+ GameScenarioOptions::s_see_opponents_production = g.see_opponents_production;
+ g.play_with_quests = GameParameters::QuestPolicy (
+ quests_combobox->get_active_row_number());
+ GameScenarioOptions::s_play_with_quests = g.play_with_quests;
+
+ g.hidden_map = hidden_map_checkbutton->get_active();
+ GameScenarioOptions::s_hidden_map = g.hidden_map;
+
+ g.neutral_cities = GameParameters::NeutralCities (
+ neutral_cities_combobox->get_active_row_number());
+ GameScenarioOptions::s_neutral_cities = g.neutral_cities;
+ g.razing_cities = GameParameters::RazingCities (
+ razing_cities_combobox->get_active_row_number());
+ GameScenarioOptions::s_razing_cities = g.razing_cities;
+
+ g.diplomacy = diplomacy_checkbutton->get_active();
+ GameScenarioOptions::s_diplomacy = g.diplomacy;
+ g.random_turns = random_turns_checkbutton->get_active();
+ GameScenarioOptions::s_random_turns = g.random_turns;
+ g.quick_start = GameParameters::QuickStartPolicy(
+ quick_start_combobox->get_active_row_number());
+ Configuration::s_quick_start = g.quick_start;
+ g.cusp_of_war = cusp_of_war_checkbutton->get_active();
+ GameScenarioOptions::s_cusp_of_war = g.cusp_of_war;
+ g.intense_combat = intense_combat_checkbutton->get_active();
+ GameScenarioOptions::s_intense_combat = g.intense_combat;
+ g.military_advisor = military_advisor_checkbutton->get_active();
+ GameScenarioOptions::s_military_advisor = g.military_advisor;
+ //save it all to Configuration too
+ Configuration::s_see_opponents_stacks =
+ GameScenarioOptions::s_see_opponents_stacks;
+ Configuration::s_see_opponents_production =
+ GameScenarioOptions::s_see_opponents_production;
+ Configuration::s_play_with_quests = GameScenarioOptions::s_play_with_quests;
+ Configuration::s_hidden_map = GameScenarioOptions::s_hidden_map;
+ Configuration::s_neutral_cities = GameScenarioOptions::s_neutral_cities;
+ Configuration::s_razing_cities = GameScenarioOptions::s_razing_cities;
+ Configuration::s_diplomacy = GameScenarioOptions::s_diplomacy;
+ Configuration::s_random_turns = GameScenarioOptions::s_random_turns;
+ Configuration::s_cusp_of_war = GameScenarioOptions::s_cusp_of_war;
+ Configuration::s_intense_combat = GameScenarioOptions::s_intense_combat;
+ Configuration::s_military_advisor = GameScenarioOptions::s_military_advisor;
+ Configuration::saveConfigurationFile(Configuration::configuration_file_path);
+ dialog->hide();
+ return true;
+}
+
+void GameOptionsDialog::on_view_enemies_checkbutton_clicked()
+{
+ GameScenarioOptions::s_see_opponents_stacks =
+ view_enemies_checkbutton->get_active();
+ difficulty_option_changed.emit();
+}
+void GameOptionsDialog::on_view_production_checkbutton_clicked()
+{
+ GameScenarioOptions::s_see_opponents_production =
+ view_production_checkbutton->get_active();
+ difficulty_option_changed.emit();
+}
+void GameOptionsDialog::on_quests_combobox_changed()
+{
+ GameScenarioOptions::s_play_with_quests = GameParameters::QuestPolicy
+ (quests_combobox->get_active_row_number());
+ difficulty_option_changed.emit();
+}
+void GameOptionsDialog::on_hidden_map_checkbutton_clicked()
+{
+ GameScenarioOptions::s_hidden_map = hidden_map_checkbutton->get_active();
+ difficulty_option_changed.emit();
+}
+void GameOptionsDialog::on_neutral_cities_combobox_changed()
+{
+ GameScenarioOptions::s_neutral_cities = GameParameters::NeutralCities
+ (neutral_cities_combobox->get_active_row_number());
+ difficulty_option_changed.emit();
+}
+void GameOptionsDialog::on_razing_cities_combobox_changed()
+{
+ GameScenarioOptions::s_razing_cities = GameParameters::RazingCities
+ (razing_cities_combobox->get_active_row_number());
+ difficulty_option_changed.emit();
+}
+void GameOptionsDialog::on_diplomacy_checkbutton_clicked()
+{
+ if (diplomacy_checkbutton->get_active() == true)
+ cusp_of_war_checkbutton->set_sensitive(true);
+ else
+ cusp_of_war_checkbutton->set_sensitive(false);
+ GameScenarioOptions::s_diplomacy = diplomacy_checkbutton->get_active();
+ difficulty_option_changed.emit();
+}
+void GameOptionsDialog::on_cusp_of_war_checkbutton_clicked()
+{
+ GameScenarioOptions::s_cusp_of_war = cusp_of_war_checkbutton->get_active();
+ difficulty_option_changed.emit();
+}
+void GameOptionsDialog::on_random_turns_checkbutton_clicked()
+{
+ GameScenarioOptions::s_random_turns = random_turns_checkbutton->get_active();
+}
+void GameOptionsDialog::on_quick_start_combobox_changed()
+{
+ Configuration::s_quick_start = GameParameters::QuickStartPolicy
+ (quick_start_combobox->get_active_row_number());
+ difficulty_option_changed.emit();
+}
+void GameOptionsDialog::on_intense_combat_checkbutton_clicked()
+{
+ GameScenarioOptions::s_intense_combat = intense_combat_checkbutton->get_active();
+}
+void GameOptionsDialog::on_military_advisor_checkbutton_clicked()
+{
+ GameScenarioOptions::s_military_advisor =
+ military_advisor_checkbutton->get_active();
+}