initial commit, lordsawar source, slightly modified
[lordsawar] / src / gui / hero-levels-dialog.cpp
diff --git a/src/gui/hero-levels-dialog.cpp b/src/gui/hero-levels-dialog.cpp
new file mode 100644 (file)
index 0000000..64b866b
--- /dev/null
@@ -0,0 +1,122 @@
+//  Copyright (C) 2007 Ole Laursen
+//  Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+//  This program is free software; you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation; either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU Library General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 
+//  02110-1301, USA.
+
+#include <config.h>
+
+#include <gtkmm.h>
+#include <sigc++/functors/mem_fun.h>
+
+#include "hero-levels-dialog.h"
+
+#include "glade-helpers.h"
+#include "image-helpers.h"
+#include "ucompose.hpp"
+#include "defs.h"
+#include "playerlist.h"
+#include "player.h"
+#include "army.h"
+#include "armysetlist.h"
+#include "stack.h"
+#include "hero.h"
+#include "GraphicsCache.h"
+
+void HeroLevelsDialog::init(Player *theplayer)
+{
+    player = theplayer;
+    
+    Glib::RefPtr<Gtk::Builder> xml
+       = Gtk::Builder::create_from_file(get_glade_path()
+                                   + "/hero-levels-dialog.ui");
+
+    xml->get_widget("dialog", dialog);
+    decorate(dialog);
+    window_closed.connect(sigc::mem_fun(dialog, &Gtk::Dialog::hide));
+
+    heroes_list = Gtk::ListStore::create(heroes_columns);
+    xml->get_widget("treeview", heroes_treeview);
+    heroes_treeview->set_model(heroes_list);
+    heroes_treeview->append_column("", heroes_columns.image);
+    heroes_treeview->append_column(_("Hero"), heroes_columns.name);
+    heroes_treeview->append_column(_("Level"), heroes_columns.level);
+    heroes_treeview->append_column(_("Exp"), heroes_columns.exp);
+    heroes_treeview->append_column(_("Needs"), heroes_columns.needs);
+    heroes_treeview->append_column(_("Str"), heroes_columns.str);
+    heroes_treeview->append_column(_("Move"), heroes_columns.move);
+    heroes_treeview->set_headers_visible(true);
+}
+
+HeroLevelsDialog::HeroLevelsDialog(std::list<Hero*> heroes)
+{
+  init ((*heroes.front()).getOwner());
+          
+  for (std::list<Hero*>::iterator it = heroes.begin(); it != heroes.end(); it++)
+    addHero(*it);
+}
+
+HeroLevelsDialog::HeroLevelsDialog(Player *theplayer)
+{
+
+  init (theplayer);
+  std::list<Hero*> heroes = theplayer->getHeroes();
+  for (std::list<Hero*>::iterator it = heroes.begin(); it != heroes.end(); it++)
+    addHero(*it);
+}
+
+HeroLevelsDialog::~HeroLevelsDialog()
+{
+  delete dialog;
+}
+void HeroLevelsDialog::set_parent_window(Gtk::Window &parent)
+{
+    dialog->set_transient_for(parent);
+    //dialog->set_position(Gtk::WIN_POS_CENTER_ON_PARENT);
+}
+
+void HeroLevelsDialog::hide()
+{
+  dialog->hide();
+}
+
+void HeroLevelsDialog::run()
+{
+    static int width = -1;
+    static int height = -1;
+
+    if (width != -1 && height != -1)
+       dialog->set_default_size(width, height);
+    
+    dialog->show();
+    dialog->run();
+
+    dialog->get_size(width, height);
+
+}
+
+void HeroLevelsDialog::addHero(Hero *h)
+{
+    GraphicsCache *gc = GraphicsCache::getInstance();
+    Gtk::TreeIter i = heroes_list->append();
+    (*i)[heroes_columns.name] = h->getName();
+    (*i)[heroes_columns.image] = gc->getArmyPic(player->getArmyset(),
+                                               h->getTypeId(), player, NULL)->to_pixbuf();
+    (*i)[heroes_columns.level] = String::ucompose(_("%1"), h->getLevel());
+    (*i)[heroes_columns.exp] = (guint32)h->getXP();
+    (*i)[heroes_columns.needs] = (guint32)h->getXpNeededForNextLevel();
+    (*i)[heroes_columns.str] = h->getStat(Army::STRENGTH, true);
+    (*i)[heroes_columns.move] = h->getStat(Army::MOVES, true);
+}