--- /dev/null
+// Copyright (C) 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#include <config.h>
+
+#include <gtkmm.h>
+#include <sigc++/functors/mem_fun.h>
+
+#include "network-game-selector-dialog.h"
+
+#include "recently-played-game-list.h"
+#include "recently-played-game.h"
+#include "glade-helpers.h"
+#include "input-helpers.h"
+#include "defs.h"
+#include "File.h"
+
+NetworkGameSelectorDialog::NetworkGameSelectorDialog()
+{
+ Glib::RefPtr<Gtk::Builder> xml
+ = Gtk::Builder::create_from_file
+ (get_glade_path() + "/pick-network-game-to-join-dialog.ui");
+
+ xml->get_widget("dialog", dialog);
+ decorate(dialog);
+ window_closed.connect(sigc::mem_fun(dialog, &Gtk::Dialog::hide));
+
+ xml->get_widget("hostname_entry", hostname_entry);
+ xml->get_widget("port_spinbutton", port_spinbutton);
+ hostname_entry->set_activates_default(true);
+ hostname_entry->signal_changed().connect
+ (sigc::mem_fun(this, &NetworkGameSelectorDialog::on_hostname_changed));
+ xml->get_widget("clear_button", clear_button);
+ clear_button->signal_clicked().connect
+ (sigc::mem_fun(*this, &NetworkGameSelectorDialog::on_clear_clicked));
+ xml->get_widget("connect_button", connect_button);
+ connect_button->set_sensitive(false);
+ recently_joined_games_list =
+ Gtk::ListStore::create(recently_joined_games_columns);
+ xml->get_widget("recent_treeview", recent_treeview);
+ recent_treeview->set_model(recently_joined_games_list);
+ recent_treeview->append_column("Name", recently_joined_games_columns.name);
+ recent_treeview->append_column("Turn", recently_joined_games_columns.turn);
+ recent_treeview->append_column("Players", recently_joined_games_columns.number_of_players);
+ recent_treeview->append_column("Cities", recently_joined_games_columns.number_of_cities);
+ recent_treeview->append_column("Host", recently_joined_games_columns.host);
+ recent_treeview->append_column("Port", recently_joined_games_columns.port);
+ recent_treeview->set_headers_visible(true);
+ recent_treeview->get_selection()->signal_changed().connect
+ (sigc::mem_fun(*this, &NetworkGameSelectorDialog::on_recent_game_selected));
+
+ RecentlyPlayedGameList *rpgl = RecentlyPlayedGameList::getInstance();
+ rpgl->pruneGames();
+ for (RecentlyPlayedGameList::iterator it = rpgl->begin(); it != rpgl->end();
+ it++)
+ {
+ if ((*it)->getPlayMode() == GameScenario::NETWORKED)
+ {
+ RecentlyPlayedNetworkedGame *game;
+ game = dynamic_cast<RecentlyPlayedNetworkedGame*>(*it);
+ addRecentlyJoinedGame(game);
+ }
+ }
+ port_spinbutton->set_value(LORDSAWAR_PORT);
+}
+
+NetworkGameSelectorDialog::~NetworkGameSelectorDialog()
+{
+ delete dialog;
+}
+
+void NetworkGameSelectorDialog::addRecentlyJoinedGame(RecentlyPlayedNetworkedGame*recent)
+{
+ Gtk::TreeIter i = recently_joined_games_list->append();
+ (*i)[recently_joined_games_columns.name] = recent->getName();
+ (*i)[recently_joined_games_columns.turn] = recent->getRound();
+ (*i)[recently_joined_games_columns.number_of_players] = recent->getNumberOfPlayers();
+ (*i)[recently_joined_games_columns.number_of_cities] = recent->getNumberOfCities();
+ (*i)[recently_joined_games_columns.host] = recent->getHost();
+ (*i)[recently_joined_games_columns.port] = recent->getPort();
+}
+
+
+void NetworkGameSelectorDialog::on_hostname_changed()
+{
+ //validate the ip/hostname
+ if (hostname_entry->get_text().length() > 0)
+ connect_button->set_sensitive(true);
+ else
+ connect_button->set_sensitive(false);
+}
+
+void NetworkGameSelectorDialog::set_parent_window(Gtk::Window &parent)
+{
+ dialog->set_transient_for(parent);
+ //dialog->set_position(Gtk::WIN_POS_CENTER_ON_PARENT);
+}
+
+void NetworkGameSelectorDialog::hide()
+{
+ dialog->hide();
+}
+
+bool NetworkGameSelectorDialog::run()
+{
+ int response = dialog->run();
+ if (response == Gtk::RESPONSE_ACCEPT)
+ {
+ hide();
+ game_selected.emit(hostname_entry->get_text(), LORDSAWAR_PORT);
+ return true;
+ }
+ else
+ return false;
+}
+
+void NetworkGameSelectorDialog::on_recent_game_selected()
+{
+ Glib::RefPtr<Gtk::TreeSelection> selection = recent_treeview->get_selection();
+ Gtk::TreeModel::iterator iterrow = selection->get_selected();
+ Gtk::TreeModel::Row row = *iterrow;
+ hostname_entry->set_text(row[recently_joined_games_columns.host]);
+ port_spinbutton->set_value(row[recently_joined_games_columns.port]);
+}
+
+void NetworkGameSelectorDialog::on_clear_clicked()
+{
+ RecentlyPlayedGameList *rpgl = RecentlyPlayedGameList::getInstance();
+ rpgl->removeAllNetworkedGames();
+ rpgl->saveToFile(File::getSavePath() + "/recently-played.xml");
+ recently_joined_games_list->clear();
+ recently_joined_games_list.reset();
+}