initial commit, lordsawar source, slightly modified
[lordsawar] / src / gui / network-game-selector-dialog.cpp
diff --git a/src/gui/network-game-selector-dialog.cpp b/src/gui/network-game-selector-dialog.cpp
new file mode 100644 (file)
index 0000000..4264fe9
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@@ -0,0 +1,147 @@
+//  Copyright (C) 2008, 2009 Ben Asselstine
+//
+//  This program is free software; you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation; either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU Library General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 
+//  02110-1301, USA.
+
+#include <config.h>
+
+#include <gtkmm.h>
+#include <sigc++/functors/mem_fun.h>
+
+#include "network-game-selector-dialog.h"
+
+#include "recently-played-game-list.h"
+#include "recently-played-game.h"
+#include "glade-helpers.h"
+#include "input-helpers.h"
+#include "defs.h"
+#include "File.h"
+
+NetworkGameSelectorDialog::NetworkGameSelectorDialog()
+{
+    Glib::RefPtr<Gtk::Builder> xml
+       = Gtk::Builder::create_from_file
+       (get_glade_path() + "/pick-network-game-to-join-dialog.ui");
+
+    xml->get_widget("dialog", dialog);
+    decorate(dialog);
+    window_closed.connect(sigc::mem_fun(dialog, &Gtk::Dialog::hide));
+
+    xml->get_widget("hostname_entry", hostname_entry);
+    xml->get_widget("port_spinbutton", port_spinbutton);
+    hostname_entry->set_activates_default(true);
+    hostname_entry->signal_changed().connect
+       (sigc::mem_fun(this, &NetworkGameSelectorDialog::on_hostname_changed));
+    xml->get_widget("clear_button", clear_button);
+    clear_button->signal_clicked().connect
+      (sigc::mem_fun(*this, &NetworkGameSelectorDialog::on_clear_clicked));
+    xml->get_widget("connect_button", connect_button);
+    connect_button->set_sensitive(false);
+    recently_joined_games_list = 
+      Gtk::ListStore::create(recently_joined_games_columns);
+    xml->get_widget("recent_treeview", recent_treeview);
+    recent_treeview->set_model(recently_joined_games_list);
+    recent_treeview->append_column("Name", recently_joined_games_columns.name);
+    recent_treeview->append_column("Turn", recently_joined_games_columns.turn);
+    recent_treeview->append_column("Players", recently_joined_games_columns.number_of_players);
+    recent_treeview->append_column("Cities", recently_joined_games_columns.number_of_cities);
+    recent_treeview->append_column("Host", recently_joined_games_columns.host);
+    recent_treeview->append_column("Port", recently_joined_games_columns.port);
+    recent_treeview->set_headers_visible(true);
+    recent_treeview->get_selection()->signal_changed().connect
+          (sigc::mem_fun(*this, &NetworkGameSelectorDialog::on_recent_game_selected));
+    
+    RecentlyPlayedGameList *rpgl = RecentlyPlayedGameList::getInstance();
+    rpgl->pruneGames();
+    for (RecentlyPlayedGameList::iterator it = rpgl->begin(); it != rpgl->end();
+        it++)
+      {
+       if ((*it)->getPlayMode() == GameScenario::NETWORKED)
+         {
+           RecentlyPlayedNetworkedGame *game;
+           game = dynamic_cast<RecentlyPlayedNetworkedGame*>(*it);
+           addRecentlyJoinedGame(game);
+         }
+      }
+    port_spinbutton->set_value(LORDSAWAR_PORT);
+}
+           
+NetworkGameSelectorDialog::~NetworkGameSelectorDialog()
+{
+  delete dialog;
+}
+
+void NetworkGameSelectorDialog::addRecentlyJoinedGame(RecentlyPlayedNetworkedGame*recent)
+{
+    Gtk::TreeIter i = recently_joined_games_list->append();
+    (*i)[recently_joined_games_columns.name] = recent->getName();
+    (*i)[recently_joined_games_columns.turn] = recent->getRound();
+    (*i)[recently_joined_games_columns.number_of_players] = recent->getNumberOfPlayers();
+    (*i)[recently_joined_games_columns.number_of_cities] = recent->getNumberOfCities();
+    (*i)[recently_joined_games_columns.host] = recent->getHost();
+    (*i)[recently_joined_games_columns.port] = recent->getPort();
+}
+
+
+void NetworkGameSelectorDialog::on_hostname_changed()
+{
+  //validate the ip/hostname
+  if (hostname_entry->get_text().length() > 0)
+    connect_button->set_sensitive(true);
+  else
+    connect_button->set_sensitive(false);
+}
+
+void NetworkGameSelectorDialog::set_parent_window(Gtk::Window &parent)
+{
+  dialog->set_transient_for(parent);
+  //dialog->set_position(Gtk::WIN_POS_CENTER_ON_PARENT);
+}
+
+void NetworkGameSelectorDialog::hide()
+{
+  dialog->hide();
+}
+
+bool NetworkGameSelectorDialog::run()
+{
+  int response = dialog->run();
+  if (response == Gtk::RESPONSE_ACCEPT)
+    {
+      hide();
+      game_selected.emit(hostname_entry->get_text(), LORDSAWAR_PORT);
+      return true;
+    }
+  else
+    return false;
+}
+          
+void NetworkGameSelectorDialog::on_recent_game_selected()
+{
+  Glib::RefPtr<Gtk::TreeSelection> selection = recent_treeview->get_selection();
+  Gtk::TreeModel::iterator iterrow = selection->get_selected();
+  Gtk::TreeModel::Row row = *iterrow;
+  hostname_entry->set_text(row[recently_joined_games_columns.host]);
+  port_spinbutton->set_value(row[recently_joined_games_columns.port]);
+}
+      
+void NetworkGameSelectorDialog::on_clear_clicked()
+{
+  RecentlyPlayedGameList *rpgl = RecentlyPlayedGameList::getInstance();
+  rpgl->removeAllNetworkedGames();
+  rpgl->saveToFile(File::getSavePath() + "/recently-played.xml");
+  recently_joined_games_list->clear();
+  recently_joined_games_list.reset();
+}