initial commit, lordsawar source, slightly modified
[lordsawar] / src / gui / sage-dialog.cpp
diff --git a/src/gui/sage-dialog.cpp b/src/gui/sage-dialog.cpp
new file mode 100644 (file)
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+//  Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+//  This program is free software; you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation; either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU Library General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 
+//  02110-1301, USA.
+
+#include <config.h>
+
+#include <gtkmm.h>
+#include <sigc++/functors/mem_fun.h>
+
+#include "sage-dialog.h"
+
+#include "glade-helpers.h"
+#include "image-helpers.h"
+#include "input-helpers.h"
+#include "ucompose.hpp"
+#include "defs.h"
+#include "GameMap.h"
+#include "File.h"
+#include "sound.h"
+#include "ruin.h"
+#include "rewardlist.h"
+
+SageDialog::SageDialog(Sage *sage, Player *player, Hero *h, Ruin *r)
+{
+    ruin = r;
+    hero = h;
+    
+    Glib::RefPtr<Gtk::Builder> xml
+       = Gtk::Builder::create_from_file(get_glade_path()
+                                   + "/sage-dialog.ui");
+
+    xml->get_widget("dialog", dialog);
+    decorate(dialog);
+    window_closed.connect(sigc::mem_fun(dialog, &Gtk::Dialog::hide));
+
+    rewards_list = Gtk::ListStore::create(rewards_columns);
+    xml->get_widget("rewardtreeview", rewards_treeview);
+    rewards_treeview->set_model(rewards_list);
+    rewards_treeview->append_column("", rewards_columns.name);
+    rewards_treeview->get_selection()->signal_changed().connect
+      (sigc::mem_fun(*this, &SageDialog::on_reward_selected));
+
+    xml->get_widget("map_image", map_image);
+    xml->get_widget("continue_button", continue_button);
+
+    ruinmap = new RuinMap(ruin);
+    ruinmap->map_changed.connect(
+       sigc::mem_fun(this, &SageDialog::on_map_changed));
+
+    Gtk::EventBox *map_eventbox;
+    xml->get_widget("map_eventbox", map_eventbox);
+
+    set_title(_("A Sage!"));
+
+    for(Sage::iterator it = sage->begin(); it != sage->end(); it++)
+      addReward(*it);
+
+  continue_button->set_sensitive(false);
+
+}
+SageDialog::~SageDialog()
+{
+  delete dialog;
+  delete ruinmap;
+}
+
+void SageDialog::set_parent_window(Gtk::Window &parent)
+{
+    dialog->set_transient_for(parent);
+    //dialog->set_position(Gtk::WIN_POS_CENTER_ON_PARENT);
+}
+
+Reward *SageDialog::grabSelectedReward()
+{
+    Glib::RefPtr<Gtk::TreeView::Selection> sel;
+    sel = rewards_treeview->get_selection();
+    Gtk::TreeModel::iterator it = sel->get_selected();
+    Gtk::TreeModel::Row row = *it;
+    return row[rewards_columns.reward];
+}
+
+void SageDialog::hide()
+{
+  dialog->hide();
+}
+
+Reward *SageDialog::run()
+{
+    ruinmap->resize();
+    ruinmap->draw(Playerlist::getActiveplayer());
+
+    Sound::getInstance()->playMusic("hero", 1);
+    dialog->show_all();
+    dialog->run();
+    Sound::getInstance()->haltMusic();
+    //okay, we have a reward selected
+   //now we return it (somehow)
+  
+    Reward *reward = grabSelectedReward();
+    //is this in our one-time list anywhere?
+
+    Rewardlist *rlist = Rewardlist::getInstance();
+    Rewardlist::iterator it = 
+      std::find (rlist->begin(), rlist->end(), reward);
+    if (it != rlist->end())
+      {
+       //yes, it's something on our one-time reward list!
+       //take if off our list, so we can't award it again
+       rlist->erase(it);
+      }
+
+    // fixme: remove all common rewards that isn't the one we selected
+    // the contents of the common rewards are a memory leak
+
+    return reward;
+}
+
+void SageDialog::on_map_changed(Glib::RefPtr<Gdk::Pixmap> map)
+{
+  map_image->property_pixmap() = map;
+}
+
+void SageDialog::addReward(Reward *reward)
+{
+  Gtk::TreeIter i = rewards_list->append();
+  switch (reward->getType())
+    {
+    case Reward::GOLD:
+      (*i)[rewards_columns.name] = _("Gold");
+      break;
+    case Reward::ITEM:
+    case Reward::ALLIES:
+      break;
+    case Reward::MAP:
+       {
+         std::string name;
+         Reward_Map *m = static_cast<Reward_Map*>(reward);
+         name  = m->getName();
+         if (name == "")
+           {
+             switch (rand() % 6)
+               {
+               case 0: name = "parchment map"; break;
+               case 1: name = "vellum map"; break;
+               case 2: name = "paper map"; break;
+               case 3: name = "torn paper map"; break;
+               case 4: name = "dusty map"; break;
+               case 5: name = "blood-stained map"; break;
+               }
+           }
+           
+         (*i)[rewards_columns.name] = name;
+       }
+
+      break;
+    case Reward::RUIN:
+       {
+         Ruin *r = static_cast<Reward_Ruin*>(reward)->getRuin();
+         if (r->getReward() == NULL)
+           {
+             Reward *rew  = NULL;
+             if (rand() % 2 == 0)
+               {
+                 rew = Rewardlist::getInstance()->popRandomItemReward();
+                 if (!rew)
+                   rew = Rewardlist::getInstance()->popRandomMapReward();
+               }
+             else
+               {
+                 rew = Rewardlist::getInstance()->popRandomMapReward();
+                 if (!rew)
+                   rew = Rewardlist::getInstance()->popRandomItemReward();
+               }
+             if (!rew)
+               r->populateWithRandomReward();
+             else
+               r->setReward(rew);
+           }
+         if (r->getReward()->getType() == Reward::ITEM)
+           (*i)[rewards_columns.name] = 
+             static_cast<Reward_Item*>(r->getReward())->getItem()->getName();
+         else if (r->getReward()->getType() == Reward::ALLIES)
+           (*i)[rewards_columns.name] = _("Allies");
+         else if (r->getReward()->getType() == Reward::MAP)
+           (*i)[rewards_columns.name] = r->getReward()->getName();
+       }
+      break;
+    }
+  (*i)[rewards_columns.reward] = reward;
+}
+
+void SageDialog::on_reward_selected()
+{
+  continue_button->set_sensitive(true);
+}
+