--- /dev/null
+// Copyright (C) 2007 Ole Laursen
+// Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef GUI_SPLASH_WINDOW_H
+#define GUI_SPLASH_WINDOW_H
+
+#include <memory>
+#include <gtkmm.h>
+#include <sigc++/trackable.h>
+#include <sigc++/signal.h>
+
+#include "game-parameters.h"
+
+
+#include "decorated.h"
+/** The opening window of the game
+ *
+ * This is the first window to pop up, where the user selects whether to start
+ * a new game, load an old one...
+ *
+ * The splash screen is also responsible for launching dialogs in response to
+ * the menu choices.
+ */
+class SplashWindow: public Decorated
+{
+ public:
+ SplashWindow();
+ ~SplashWindow();
+
+ void show();
+ void hide();
+
+ Gtk::Window *get_window() {return window;}
+
+ sigc::signal<void, std::string, unsigned short, std::string> new_remote_network_game_requested;
+ sigc::signal<void, GameParameters, int, std::string > new_hosted_network_game_requested;
+ sigc::signal<void, GameParameters> new_pbm_game_requested;
+ sigc::signal<void, GameParameters> new_game_requested;
+ sigc::signal<void, std::string> load_requested;
+ sigc::signal<void> quit_requested;
+
+ private:
+ Gtk::Window* window;
+ Gtk::Button *crash_button;
+ Gtk::Button *load_game_button;
+ Gtk::Button *load_scenario_button;
+ Gtk::Button *quit_button;
+ Gtk::Button *new_network_game_button;
+ Gtk::Button *new_pbm_game_button;
+ Gtk::Button *preferences_button;
+ Gtk::VBox *button_box; //crash button box
+
+ bool on_delete_event(GdkEventAny *e);
+ void on_window_closed();
+
+ std::string network_game_nickname;
+
+ void on_new_network_game_clicked();
+ void on_new_pbm_game_clicked();
+ void on_load_game_clicked();
+ void on_load_scenario_clicked();
+ void on_preferences_clicked();
+ void on_quit_clicked();
+ void on_rescue_crashed_game_clicked();
+
+ void on_game_started(GameParameters g);
+ void on_network_game_created(GameParameters g);
+ void on_pbm_game_created(GameParameters g);
+ void on_network_game_selected(std::string ip, unsigned short port);
+
+#if 0
+ //! Separate network input thread
+ static void *networkThread(void *arg);
+
+ //! Callback for arrival of network data
+ bool networkInput();
+
+ //! Network data processing
+ void networkData();
+#endif
+
+ public:
+ //void on_sdl_surface_changed();
+};
+
+#endif