--- /dev/null
+// Copyright (C) 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef HEROESMAP_H
+#define HEROESMAP_H
+
+#include <sigc++/signal.h>
+
+#include "overviewmap.h"
+#include "input-events.h"
+
+class Hero;
+
+//! Draw a miniature map graphic with an indication of where a Hero is.
+/**
+ * This is a map where you can highlight a city with a hero icon. This
+ * draws the shields for City objects and the icon for the Hero.
+ *
+ * @note This is used to show a map when a Hero initially emerges from a City.
+ */
+class HeroesMap : public OverviewMap
+{
+ public:
+ //! Default constructor. Make a new HeroesMap.
+ /**
+ * @param city The city where the Hero has emerged.
+ */
+ HeroesMap(std::list<Hero*> heroes);
+
+ //! Realize the mouse click.
+ void mouse_button_event(MouseButtonEvent e);
+
+ //! Return the currently selected/active hero.
+ Hero *getSelectedHero() {return active_hero;};
+ void setSelectedHero(Hero *h) {active_hero = h;};
+
+ //! Emitted when the map graphic has been altered.
+ /**
+ * Classes that use HeroesMap must catch this signal to display the map.
+ */
+ sigc::signal<void, Glib::RefPtr<Gdk::Pixmap> > map_changed;
+
+ //! Emitted when a hero is clicked on.
+ sigc::signal<void, Hero* > hero_selected;
+
+ private:
+ //! The heroes to show on the map.
+ std::list<Hero*> heroes;
+ Hero *active_hero;
+
+ //! Draw the Hero icons onto the miniature map graphic.
+ /**
+ * This draws the shields for each city as well as the icon to indicate
+ * that a Hero is there.
+ *
+ * This method is automatically called by the HeroesMap::draw method.
+ */
+ virtual void after_draw();
+
+ //! draw the given hero on the map, in white (Active ==true) or black.
+ void draw_hero(Hero *hero, bool active);
+
+};
+
+#endif