--- /dev/null
+// Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#include <config.h>
+
+#include <algorithm>
+#include <assert.h>
+
+#include "vector.h"
+#include "gui/image-helpers.h"
+#include <gtkmm.h>
+#include <gdkmm.h>
+
+#include "historymap.h"
+#include "city.h"
+#include "ruin.h"
+#include "GameMap.h"
+#include "GraphicsCache.h"
+
+HistoryMap::HistoryMap(LocationList<City*> *clist, LocationList<Ruin*> *rlist)
+{
+ d_clist = clist;
+ d_rlist = rlist;
+}
+
+void HistoryMap::after_draw()
+{
+ OverviewMap::after_draw();
+ drawCities();
+ drawRuins();
+ map_changed.emit(surface);
+}
+
+void HistoryMap::drawRuins()
+{
+ GraphicsCache *gc = GraphicsCache::getInstance();
+
+ // Draw all cities as shields over the city location, in the colors of
+ // the players.
+ LocationList<Ruin*>::iterator it = d_rlist->begin();
+ for (; it != d_rlist->end(); it++)
+ {
+ Ruin *ruin = *it;
+ PixMask *tmp;
+ if (ruin->isVisible(Playerlist::getViewingplayer()) == false)
+ continue;
+ if (ruin->isSearched() == false)
+ continue;
+ if (ruin->isHidden() == true && ruin->getOwner() !=
+ Playerlist::getInstance()->getActiveplayer())
+ continue;
+
+ tmp = gc->getShieldPic(1, ruin->getOwner());
+ tmp = tmp->copy();
+ PixMask::scale(tmp, tmp->get_width()/2, tmp->get_height()/2);
+
+ Vector<int> pos = (*it)->getPos();
+ pos = mapToSurface(pos);
+ tmp->blit_centered(surface, pos);
+ delete tmp;
+ }
+}
+
+void HistoryMap::drawCities()
+{
+ GraphicsCache *gc = GraphicsCache::getInstance();
+
+ // Draw all cities as shields over the city location, in the colors of
+ // the players.
+ LocationList<City*>::iterator it = d_clist->begin();
+ for (; it != d_clist->end(); it++)
+ {
+ PixMask *tmp;
+ if ((*it)->isVisible(Playerlist::getViewingplayer()) == false)
+ continue;
+ if ((*it)->isBurnt() == true)
+ tmp = gc->getSmallRuinedCityPic();
+ else
+ tmp = gc->getShieldPic(0, (*it)->getOwner());
+
+ Vector<int> pos = (*it)->getPos();
+ pos = mapToSurface(pos);
+ tmp->blit_centered(surface, pos);
+ }
+}
+
+void HistoryMap::updateCities (LocationList<City*> *clist, LocationList<Ruin*> *rlist)
+{
+ d_clist = clist;
+ d_rlist = rlist;
+ draw(Playerlist::getViewingplayer());
+ after_draw();
+}