--- /dev/null
+// Copyright (C) 2009, Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef NAMELIST_H
+#define NAMELIST_H
+
+#include <string>
+#include <map>
+#include <vector>
+#include <sigc++/trackable.h>
+
+#include "xmlhelper.h"
+
+
+//! A list of names for ruins, temples and cities available to the game.
+/**
+ * This class holds all of the possible names in the game for ruins, temples,
+ * and cities.
+ *
+ */
+class NameList : public std::vector<std::string>, public sigc::trackable
+{
+ public:
+
+ //! Default Constructor.
+ /**
+ * Loads all names it can find in the given file, and
+ * makes a new NameList object from what it finds.
+ */
+ NameList(std::string filename, std::string item_tag);
+
+ std::string popRandomName();
+
+ private:
+
+ //! Destructor.
+ ~NameList();
+
+ //! Callback for loading names into the NameList.
+ bool load(std::string tag, XML_Helper *helper);
+
+ std::string d_item_tag;
+};
+
+#endif // NAMELIST_H
+