initial commit, lordsawar source, slightly modified
[lordsawar] / src / network-action.h
diff --git a/src/network-action.h b/src/network-action.h
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+// Copyright (C) 2008 Ben Asselstine
+//
+//  This program is free software; you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation; either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU Library General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 
+//  02110-1301, USA.
+
+#ifndef NETWORK_ACTION_H
+#define NETWORK_ACTION_H
+
+#include "action.h"
+#include "playerlist.h"
+#include "OwnerId.h"
+
+class NetworkAction: public OwnerId
+{
+public:
+       
+    //! The xml tag of this object in a network stream.
+    static std::string d_tag; 
+
+     //! Default constructor.
+     NetworkAction(Action *action, guint32 owner);
+
+     //! Loading constructor.
+     NetworkAction(XML_Helper* helper);
+
+     //! Destructor.
+     ~NetworkAction();
+
+     //! Returns debug information.
+     std::string toString() const;
+
+     //! copying the deep contents of the action
+     static NetworkAction* copy(Action *action, Player *owner);
+
+     //!Saving the network action to an xml stream.
+     bool save(XML_Helper* helper) const;
+
+     Action * getAction() const {return d_action;};
+
+     void setAction (Action *action) {d_action = action;};
+ private:
+     Action *d_action;
+};
+#endif