--- /dev/null
+// Copyright (C) 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef NETWORK_HISTORY_H
+#define NETWORK_HISTORY_H
+
+#include "history.h"
+#include "OwnerId.h"
+
+//! A history object that's owned by a player, to be sent to another player.
+class NetworkHistory: public OwnerId
+{
+public:
+ //! The xml tag of this object in a network stream.
+ static std::string d_tag;
+
+ //! Default constructor.
+ NetworkHistory(History *history, guint32 owner);
+
+ //! Loading constructor.
+ NetworkHistory(XML_Helper* helper);
+
+ //! Destructor.
+ ~NetworkHistory();
+
+ //! Returns debug information.
+ std::string toString() const;
+
+ //! copying the deep contents of the history
+ static NetworkHistory* copy(History *history, Player *owner);
+
+ //!Saving the network history to an xml stream.
+ bool save(XML_Helper* helper) const;
+
+ History * getHistory() const {return d_history;};
+ void setHistory (History *history) {d_history = history;};
+
+ private:
+ History *d_history;
+};
+#endif