initial commit, lordsawar source, slightly modified
[lordsawar] / src / pbm-game-client.h
diff --git a/src/pbm-game-client.h b/src/pbm-game-client.h
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+// Copyright (C) 2008 Ole Laursen
+// Copyright (C) 2008 Ben Asselstine
+//
+//  This program is free software; you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation; either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU Library General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 
+//  02110-1301, USA.
+
+#ifndef PBM_GAME_CLIENT_H
+#define PBM_GAME_CLIENT_H
+
+#include "config.h"
+
+#include <list>
+#include <memory>
+#include <sigc++/trackable.h>
+#include <sigc++/signal.h>
+class XML_Helper;
+class NetworkAction;
+class NetworkHistory;
+
+class GameScenario;
+class Player;
+
+#include "game-client-decoder.h"
+
+class PbmGameClient: public GameClientDecoder
+{
+public:
+  //! Returns the singleton instance.  Creates a new one if neccessary.
+  static PbmGameClient* getInstance();
+
+  //! Deletes the singleton instance.
+  static void deleteInstance();
+
+  bool loadWithHelper(XML_Helper &helper, Player *player);
+
+protected:
+  PbmGameClient();
+  ~PbmGameClient();
+
+private:
+  //! A static pointer for the singleton instance.
+  static PbmGameClient * s_instance;
+
+};
+
+#endif