--- /dev/null
+// Copyright (C) 2007, 2008 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef PORT_H
+#define PORT_H
+
+#include "Location.h"
+
+//! A port on the game map.
+/**
+ * A port is place on the map that Stack objects can use to gain access to
+ * the water.
+ */
+class Port: public Location
+{
+ public:
+ //! The xml tag of this object in a saved-game file.
+ static std::string d_tag;
+
+ //! Default constructor.
+ /**
+ * @param pos The location of the port on the game map.
+ */
+ Port(Vector<int> pos);
+
+ //! Copy constructor.
+ Port(const Port&);
+
+ //! Alternative copying constructor that gives the port a new position.
+ Port(const Port&, Vector<int> pos);
+
+ //! Loading constructor.
+ /**
+ * Load the port object from the opened saved-game file.
+ * @param helper The opened saved-game file to load the port from.
+ */
+ Port(XML_Helper* helper);
+
+ //! Destructor.
+ ~Port();
+
+ // Methods that operate on the class data but do not modify the class.
+
+ //! Save the port data to the opened saved-game file.
+ bool save(XML_Helper* helper) const;
+
+};
+
+#endif // PORT_H