--- /dev/null
+// Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef QUESTMAP_H
+#define QUESTMAP_H
+
+#include <sigc++/signal.h>
+
+#include "overviewmap.h"
+#include "input-events.h"
+#include "player.h"
+
+class Quest;
+
+//! Draw a Quest objective onto a miniature map graphic.
+/**
+ * This is a map where you can depict a Quest.
+ * The depiction is different for each kind of Quest (Quest::Type).
+ *
+ * @note This class is also used in a special case to depict the quest
+ * completion when the reward is a hidden ruin (Reward::RUIN).
+ */
+class QuestMap : public OverviewMap
+{
+ public:
+
+ //! Default constructor. Make a new QuestMap.
+ /**
+ * @param quest The quest to depict on the miniature map graphic.
+ */
+ QuestMap(Quest *quest);
+
+
+ // Set Methods
+
+ //! Point to another position on the miniature map graphic.
+ /**
+ * @note This is used to point to a hidden map Reward after a Quest has
+ * been completed.
+ */
+ void set_target(Vector<int>target){ d_target = target;}
+
+
+ // Signals
+
+ //! Emitted when the quest is finished being drawn on the map surface.
+ /**
+ * Classes that use QuestMap must catch this signal to display the map.
+ */
+ sigc::signal<void, Glib::RefPtr<Gdk::Pixmap> > map_changed;
+
+ private:
+
+ //! Draw the given positions on the map in the colour of the given player.
+ void draw_stacks(Player *p, std::list< Vector<int> > targets);
+
+ //! Draw a line to a boxed target.
+ void draw_target(Vector<int> start, Vector<int> target);
+
+ //! Draw a box around a target.
+ void draw_target();
+
+ //! Draw the Quest onto the miniature map graphic.
+ /**
+ * This method is automatically called by the QuestMap::draw method.
+ * Either draws the given stacks, a line to a target with a target, or a
+ * target, or nothing at all depending on the kind of Quest.
+ */
+ virtual void after_draw();
+
+ // DATA
+
+ //! The Quest to depict on the miniature map graphic.
+ Quest *quest;
+
+ //! The new position to point to on the miniature map graphic.
+ Vector<int> d_target;
+
+};
+
+#endif