--- /dev/null
+// Copyright (C) 2008 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#include <sigc++/functors/mem_fun.h>
+
+#include "recently-played-game-list.h"
+#include "recently-played-game.h"
+#include <limits.h>
+#include <fstream>
+#include <iostream>
+#include "xmlhelper.h"
+#include "Configuration.h"
+#include <sigc++/functors/mem_fun.h>
+#include "defs.h"
+
+//#define debug(x) {cerr<<__FILE__<<": "<<__LINE__<<": "<<x<<endl<<flush;}
+#define debug(x)
+
+std::string RecentlyPlayedGameList::d_tag = "recentlyplayedgamelist";
+
+RecentlyPlayedGameList* RecentlyPlayedGameList::s_instance = 0;
+
+RecentlyPlayedGameList* RecentlyPlayedGameList::getInstance()
+{
+ if (s_instance == 0)
+ s_instance = new RecentlyPlayedGameList();
+
+ return s_instance;
+}
+
+bool RecentlyPlayedGameList::saveToFile(std::string filename) const
+{
+ bool retval = true;
+ XML_Helper helper(filename, std::ios::out, false);
+ retval &= save(&helper);
+ helper.close();
+ return retval;
+}
+
+bool RecentlyPlayedGameList::loadFromFile(std::string filename)
+{
+ std::ifstream in(filename.c_str());
+ if (in)
+ {
+ XML_Helper helper(filename.c_str(), std::ios::in, false);
+ helper.registerTag(RecentlyPlayedGame::d_tag, sigc::mem_fun(this, &RecentlyPlayedGameList::load));
+ bool retval = helper.parse();
+ if (retval == false)
+ unlink(filename.c_str());
+ return retval;
+ }
+ return true;
+}
+
+RecentlyPlayedGameList* RecentlyPlayedGameList::getInstance(XML_Helper* helper)
+{
+ if (s_instance)
+ deleteInstance();
+
+ s_instance = new RecentlyPlayedGameList(helper);
+ return s_instance;
+}
+
+void RecentlyPlayedGameList::deleteInstance()
+{
+ if (s_instance)
+ delete s_instance;
+
+ s_instance = 0;
+}
+
+RecentlyPlayedGameList::RecentlyPlayedGameList()
+{
+}
+
+RecentlyPlayedGameList::RecentlyPlayedGameList(XML_Helper* helper)
+{
+ helper->registerTag(RecentlyPlayedGame::d_tag, sigc::mem_fun(this, &RecentlyPlayedGameList::load));
+}
+
+RecentlyPlayedGameList::~RecentlyPlayedGameList()
+{
+ for (RecentlyPlayedGameList::iterator it = begin(); it != end(); it++)
+ delete *it;
+}
+
+bool RecentlyPlayedGameList::save(XML_Helper* helper) const
+{
+ bool retval = true;
+
+ retval &= helper->begin(LORDSAWAR_RECENTLY_PLAYED_VERSION);
+ retval &= helper->openTag(RecentlyPlayedGameList::d_tag);
+
+ for (const_iterator it = begin(); it != end(); it++)
+ (*it)->save(helper);
+
+ retval &= helper->closeTag();
+
+ return retval;
+}
+
+bool RecentlyPlayedGameList::load(std::string tag, XML_Helper* helper)
+{
+ if (helper->getVersion() != LORDSAWAR_RECENTLY_PLAYED_VERSION)
+ {
+ return false;
+ }
+ if (tag == RecentlyPlayedGame::d_tag)
+ {
+ RecentlyPlayedGame *g = RecentlyPlayedGame::handle_load(helper);
+ push_back(g);
+ return true;
+ }
+ return false;
+}
+
+void RecentlyPlayedGameList::addNetworkedEntry(GameScenario *game_scenario, std::string host, guint32 port)
+{
+ if (Configuration::s_remember_recent_games == false)
+ return;
+ RecentlyPlayedNetworkedGame *g = NULL;
+ switch (GameScenario::PlayMode(game_scenario->getPlayMode()))
+ {
+ case GameScenario::NETWORKED:
+ g = new RecentlyPlayedNetworkedGame(game_scenario);
+ g->fillData(host, port);
+ break;
+ default:
+ break;
+ }
+ if (g)
+ push_back(g);
+ sort(orderByTime);
+}
+
+void RecentlyPlayedGameList::addEntry(GameScenario *game_scenario, std::string filename)
+{
+ if (Configuration::s_remember_recent_games == false)
+ return;
+ switch (GameScenario::PlayMode(game_scenario->getPlayMode()))
+ {
+ case GameScenario::HOTSEAT:
+ {
+ RecentlyPlayedHotseatGame *g = NULL;
+ g = new RecentlyPlayedHotseatGame(game_scenario);
+ g->fillData(filename);
+ push_back(g);
+ break;
+ }
+ case GameScenario::PLAY_BY_MAIL:
+ {
+ RecentlyPlayedPbmGame *g = NULL;
+ g = new RecentlyPlayedPbmGame(game_scenario);
+ g->fillData(filename);
+ push_back(g);
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+bool RecentlyPlayedGameList::orderByTime(RecentlyPlayedGame*rhs, RecentlyPlayedGame *lhs)
+{
+ if (rhs->getTimeOfLastPlay() > lhs->getTimeOfLastPlay())
+ return true;
+ else
+ return false;
+}
+
+void RecentlyPlayedGameList::pruneGames()
+{
+ sort(orderByTime);
+ pruneOldGames(TWO_WEEKS_OLD);
+ pruneTooManyGames(10);
+}
+
+void RecentlyPlayedGameList::pruneTooManyGames(int too_many)
+{
+ int count = 0;
+ for (RecentlyPlayedGameList::iterator it = begin(); it != end();)
+ {
+ count++;
+ if (count > too_many)
+ {
+ delete *it;
+ it = erase (it);
+ continue;
+ }
+ it++;
+ }
+}
+
+void RecentlyPlayedGameList::pruneOldGames(int stale)
+{
+ time_t now = time(NULL);
+ for (RecentlyPlayedGameList::iterator it = begin(); it != end();)
+ {
+ if ((*it)->getTimeOfLastPlay() + stale < now)
+ {
+ delete *it;
+ it = erase (it);
+ continue;
+ }
+ it++;
+ }
+}
+
+bool RecentlyPlayedGameList::removeEntry(std::string id)
+{
+ bool found = false;
+ for (RecentlyPlayedGameList::iterator it = begin(); it != end();)
+ {
+ if ((*it)->getId() == id)
+ {
+ delete *it;
+ it = erase (it);
+ found = true;
+ continue;
+ }
+ it++;
+ }
+ return found;
+}
+
+void RecentlyPlayedGameList::updateEntry(GameScenario *game_scenario)
+{
+ for (RecentlyPlayedGameList::iterator it = begin(); it != end(); it++)
+ {
+ if ((*it)->getId() == game_scenario->getId())
+ {
+ (*it)->setTimeOfLastPlay(time(NULL));
+ (*it)->setRound(game_scenario->getRound());
+ }
+ }
+}
+
+void RecentlyPlayedGameList::removeAllNetworkedGames()
+{
+ for (RecentlyPlayedGameList::iterator it = begin(); it != end(); it++)
+ {
+ if ((*it)->getPlayMode() == GameScenario::NETWORKED)
+ {
+ erase (it);
+ delete *it;
+ it = begin();
+ continue;
+ }
+ }
+}
+// End of file