initial commit, lordsawar source, slightly modified
[lordsawar] / src / rewardlist.cpp
diff --git a/src/rewardlist.cpp b/src/rewardlist.cpp
new file mode 100644 (file)
index 0000000..7645dec
--- /dev/null
@@ -0,0 +1,190 @@
+//  Copyright (C) 2007, 2008 Ben Asselstine
+//
+//  This program is free software; you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation; either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU Library General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 
+//  02110-1301, USA.
+
+#include <algorithm>
+#include <sigc++/functors/mem_fun.h>
+
+#include "rewardlist.h"
+#include "reward.h"
+#include "xmlhelper.h"
+
+std::string Rewardlist::d_tag = "rewardlist";
+
+using namespace std;
+
+//#define debug(x) {cerr<<__FILE__<<": "<<__LINE__<<": "<<x<<endl<<flush;}
+#define debug(x)
+
+Rewardlist* Rewardlist::s_instance = 0;
+
+Rewardlist* Rewardlist::getInstance()
+{
+    if (s_instance == 0)
+        s_instance = new Rewardlist();
+
+    return s_instance;
+}
+
+Rewardlist* Rewardlist::getInstance(XML_Helper* helper)
+{
+    if (s_instance)
+        deleteInstance();
+
+    s_instance = new Rewardlist(helper);
+    return s_instance;
+}
+
+void Rewardlist::deleteInstance()
+{
+    if (s_instance)
+        delete s_instance;
+
+    s_instance = 0;
+}
+
+void Rewardlist::deleteReward(Reward* s)
+{
+  for (const_iterator it = this->begin(); it != this->end(); it++)
+    if ((*it) == s)
+      {
+        this->flRemove(s);
+        return;
+      }
+}
+
+Rewardlist::Rewardlist()
+{
+}
+
+Rewardlist::Rewardlist(Rewardlist *rewardlist)
+{
+  for (iterator it = rewardlist->begin(); it != rewardlist->end(); it++)
+    {
+      push_back(*it);
+    }
+}
+
+Rewardlist::Rewardlist(XML_Helper* helper)
+{
+  helper->registerTag(Reward::d_tag, sigc::mem_fun((*this), &Rewardlist::load));
+  load(Rewardlist::d_tag, helper);
+}
+
+Rewardlist::~Rewardlist()
+{
+}
+
+void Rewardlist::flClear()
+{
+  for (iterator it = begin(); it != end(); it++)
+    {
+      delete (*it);
+    }
+
+  clear();
+}
+
+Rewardlist::iterator Rewardlist::flErase(iterator object)
+{
+  delete (*object);
+  return erase(object);
+}
+
+bool Rewardlist::flRemove(Reward* object)
+{
+  debug("removing reward with id " << object->getId() << endl);
+  iterator rewardit = find(begin(), end(), object);
+  if (rewardit != end())
+    {
+      delete object;
+      erase(rewardit);
+      return true;
+    }
+  return false;
+}
+
+bool Rewardlist::save(XML_Helper* helper) const
+{
+  bool retval = true;
+
+  retval &= helper->openTag(Rewardlist::d_tag);
+
+  //save rewards
+  for (const_iterator it = begin(); it != end(); it++)
+    {
+      if ((*it)->getType() == Reward::GOLD)
+        static_cast<Reward_Gold*>(*it)->save(helper);
+      else if ((*it)->getType() == Reward::ALLIES)
+        static_cast<Reward_Allies*>(*it)->save(helper);
+      else if ((*it)->getType() == Reward::ITEM)
+        static_cast<Reward_Item*>(*it)->save(helper);
+      else if ((*it)->getType() == Reward::RUIN)
+        static_cast<Reward_Ruin*>(*it)->save(helper);
+      else if ((*it)->getType() == Reward::MAP)
+        static_cast<Reward_Map*>(*it)->save(helper);
+    }
+
+  retval &= helper->closeTag();
+
+  return retval;
+}
+
+bool Rewardlist::load(string tag, XML_Helper* helper)
+{
+  if (tag == Reward::d_tag)
+    {
+      Reward *s = Reward::handle_load(helper);
+      push_back(s);
+      return true;
+    }
+
+    return false;
+}
+
+Reward *Rewardlist::popRandomReward(Reward::Type type)
+{
+  Rewardlist::iterator iter;
+  std::vector<Reward*> rewards;
+  for (iter = begin(); iter != end(); iter++)
+    {
+      if ((*iter)->getType() == type)
+        rewards.push_back(*iter);
+    }
+  if (rewards.size())
+    {
+      Reward *newReward = rewards[rand() % rewards.size()];
+      remove(newReward);
+      return newReward;
+    }
+  else
+    return NULL;
+}
+Reward *Rewardlist::popRandomItemReward()
+{
+  return popRandomReward(Reward::ITEM);
+}
+
+Reward *Rewardlist::popRandomMapReward()
+{
+  return popRandomReward(Reward::MAP);
+}
+
+Reward *Rewardlist::popRandomRuinReward()
+{
+  return popRandomReward(Reward::RUIN);
+}
+// End of file