--- /dev/null
+// Copyright (C) 2000, 2001 Michael Bartl
+// Copyright (C) 2001, 2003, 2004, 2005 Ulf Lorenz
+// Copyright (C) 2004 John Farrell
+// Copyright (C) 2006, 2007, 2008, 2009 Ben Asselstine
+// Copyright (C) 2007 Ole Laursen
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#include <sigc++/functors/mem_fun.h>
+
+#include "ruinlist.h"
+#include "xmlhelper.h"
+#include "playerlist.h"
+#include "reward.h"
+#include "GameMap.h"
+#include "cityset.h"
+
+//#define debug(x) {cerr<<__FILE__<<": "<<__LINE__<<": "<<x<<endl<<flush;}
+#define debug(x)
+
+std::string Ruinlist::d_tag = "ruinlist";
+
+Ruinlist* Ruinlist::s_instance = 0;
+
+Ruinlist* Ruinlist::getInstance()
+{
+ if (s_instance == 0)
+ s_instance = new Ruinlist();
+
+ return s_instance;
+}
+
+Ruinlist* Ruinlist::getInstance(XML_Helper* helper)
+{
+ if (s_instance)
+ deleteInstance();
+
+ s_instance = new Ruinlist(helper);
+ return s_instance;
+}
+
+void Ruinlist::deleteInstance()
+{
+ if (s_instance)
+ delete s_instance;
+
+ s_instance = 0;
+}
+
+Ruinlist::Ruinlist()
+{
+}
+
+Ruinlist::Ruinlist(XML_Helper* helper)
+{
+ helper->registerTag(Ruin::d_tag, sigc::mem_fun(this, &Ruinlist::load));
+}
+
+bool Ruinlist::save(XML_Helper* helper) const
+{
+ bool retval = true;
+
+ retval &= helper->openTag(Ruinlist::d_tag);
+
+ for (const_iterator it = begin(); it != end(); it++)
+ retval &= (*it)->save(helper);
+
+ retval &= helper->closeTag();
+
+ return retval;
+}
+
+bool Ruinlist::load(std::string tag, XML_Helper* helper)
+{
+ // Shouldn't happen, but one never knows...
+ if (tag != Ruin::d_tag)
+ return false;
+
+ guint32 width = GameMap::getInstance()->getCityset()->getRuinTileWidth();
+ add(new Ruin(helper, width));
+
+ //! since the ruin has only now been copied to its final state, we need
+ //to register the callback for the occupants here.
+ helper->registerTag(Stack::d_tag, sigc::mem_fun(*begin(), &Ruin::load));
+ // same with rewards in ruins
+ helper->registerTag(Reward::d_tag, sigc::mem_fun(*begin(), &Ruin::load));
+
+ return true;
+}
+
+static bool isHiddenAndNotOwnedByActivePlayer(void *r)
+{
+ Ruin *ruin = ((Ruin *)r);
+ if (ruin->isHidden() == true &&
+ ruin->getOwner() != Playerlist::getInstance()->getActiveplayer())
+ return true;
+ return false;
+}
+
+static bool isFogged(void *r)
+{
+ return ((Ruin*)r)->isVisible(Playerlist::getViewingplayer()) == false;
+}
+
+static bool isSearched(void *r)
+{
+ return ((Ruin*)r)->isSearched();
+}
+
+Ruin* Ruinlist::getNearestUnsearchedRuin(const Vector<int>& pos) const
+{
+ std::list<bool (*)(void *)> filters;
+ filters.push_back(isHiddenAndNotOwnedByActivePlayer);
+ filters.push_back(isSearched);
+ return getNearestObject(pos, &filters);
+}
+Ruin* Ruinlist::getNearestUnsearchedRuin(const Vector<int>& pos, int dist) const
+{
+ Ruin *r = getNearestUnsearchedRuin(pos);
+ if (!r)
+ return NULL;
+ if (r->getPos().x <= pos.x + dist && r->getPos().x >= pos.x - dist &&
+ r->getPos().y <= pos.y + dist && r->getPos().y >= pos.y - dist)
+ return r;
+ return NULL;
+}
+
+Ruin* Ruinlist::getNearestRuin(const Vector<int>& pos) const
+{
+ std::list<bool (*)(void *)> filters;
+ filters.push_back(isHiddenAndNotOwnedByActivePlayer);
+ return getNearestObject(pos, &filters);
+}
+
+Ruin* Ruinlist::getNearestRuin(const Vector<int>& pos, int dist) const
+{
+ Ruin *r = getNearestRuin(pos);
+ if (r->getPos().x <= pos.x + dist && r->getPos().x >= pos.x - dist &&
+ r->getPos().y <= pos.y + dist && r->getPos().y >= pos.y - dist)
+ return r;
+ return NULL;
+}
+
+Ruin* Ruinlist::getNearestVisibleRuin(const Vector<int>& pos) const
+{
+ std::list<bool (*)(void *)> filters;
+ filters.push_back(isFogged);
+ filters.push_back(isHiddenAndNotOwnedByActivePlayer);
+ return getNearestObject(pos, &filters);
+}
+
+Ruin* Ruinlist::getNearestVisibleRuin(const Vector<int>& pos, int dist) const
+{
+ Ruin *r = getNearestVisibleRuin(pos);
+ if (r->getPos().x <= pos.x + dist && r->getPos().x >= pos.x - dist &&
+ r->getPos().y <= pos.y + dist && r->getPos().y >= pos.y - dist)
+ return r;
+ return NULL;
+}
+
+void Ruinlist::changeOwnership(Player *old_owner, Player *new_owner)
+{
+ for (iterator it = begin(); it != end(); it++)
+ if ((*it)->getOwner() == old_owner)
+ (*it)->setOwner(new_owner);
+}
+
+guint32 Ruinlist::countUnexploredRuins(Player *owner) const
+{
+ guint32 count = 0;
+ for (const_iterator it = begin(); it != end(); it++)
+ {
+ Ruin *ruin = *it;
+ if (ruin->isHidden() == true && ruin->getOwner() != owner)
+ continue;
+ if (ruin->isSearched() == false)
+ count++;
+ }
+ return count;
+}
+
+guint32 Ruinlist::countExploredRuins(Player *owner) const
+{
+ guint32 count = 0;
+ for (const_iterator it = begin(); it != end(); it++)
+ {
+ Ruin *ruin = *it;
+ if (ruin->isHidden() == true && ruin->getOwner() != owner)
+ continue;
+ if (ruin->isSearched() == true && ruin->getOwner() == owner)
+ count++;
+ }
+ return count;
+}