--- /dev/null
+// Copyright (C) 2007, 2008, 2009 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef RUINMAP_H
+#define RUINMAP_H
+
+#include <sigc++/signal.h>
+
+#include "overviewmap.h"
+#include "input-events.h"
+#include "NamedLocation.h"
+
+class Ruin;
+
+//! Draw the ruins and temples onto a miniature map graphic.
+/**
+ * This method draws Ruin and Temple objects onto a miniature map graphic.
+ * The ruins and temples are depicted with icons instead of little white dots.
+ *
+ * The RuinMap is interactive. Each Ruin and Temple is selectable with the
+ * left mouse button.
+ */
+class RuinMap : public OverviewMap
+{
+ public:
+ //! Default constructor. Make a new RuinMap.
+ /**
+ * @param ruin The Ruin or Temple object that is selected initially when
+ * the miniature map graphic is created.
+ */
+ RuinMap(NamedLocation *ruin);
+
+ // Set Methods
+
+ //! Change the Ruin or Temple object that is currently selected.
+ void setNamedLocation (NamedLocation *r) {ruin = r;}
+
+
+ // Get Methods
+
+ //! Return the Ruin or Temple object that is currently selected.
+ NamedLocation * getNamedLocation () const {return ruin;}
+
+
+ // Methods that operate on the class data and modify the class.
+
+ //! Realize the given mouse button event.
+ void mouse_button_event(MouseButtonEvent e);
+
+
+ // Signals
+
+ //! Emitted when a new Ruin or Temple object has been clicked.
+ sigc::signal<void, NamedLocation *> location_changed;
+
+ //! Emitted when the objects are finished being drawn on the map surface.
+ /**
+ * Classes that use RuinMap must catch this signal to display the map.
+ */
+ sigc::signal<void, Glib::RefPtr<Gdk::Pixmap> > map_changed;
+
+ private:
+ //! Draw the Ruin objects on the map.
+ /**
+ * @param show_selected Whether or not to draw a box around a Ruin object
+ * that is the selected object (RuinMap::ruin).
+ */
+ void draw_ruins (bool show_selected);
+
+ //! Draw the Temple objects on the map.
+ /**
+ * @param show_selected Whether or not to draw a box around a Temple object
+ * that is the selected object (RuinMap::ruin).
+ */
+ void draw_temples (bool show_selected);
+
+ //! Draw the Ruin and Temple objects objects onto the miniature map graphic.
+ /**
+ * This method is automatically called by the RuinMap::draw method.
+ */
+ virtual void after_draw();
+
+ // DATA
+
+ //! The currently selected Ruin or Temple object.
+ NamedLocation *ruin;
+
+};
+
+#endif